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Abyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #387 | 4.000 | 4.000 |
Overall | #2214 | 2.840 | 2.840 |
Fun | #2776 | 2.520 | 2.520 |
Originality | #3690 | 2.480 | 2.480 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
a lot of stuff is out of control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I could not believe this was created in 48 hours... by one person. The atmosphere, the map, the designs, the art, the music even, fits each other so nicely. I think this fits with the theme how you cannot control your grappling hook, not the Destroy the machines (which are now out of control), but that might just be because I don't really understand how the grappling hook actually works, the tension of it is so weird, it's so stretchy, I keep bouncing up and down stuck on a beacon. I finished the game, gotta say I took some shortcuts, which is good since I see a lot of opportunities for speed runs and stuff. I gotta repeat the art for this is just *chef kiss*.
Lovely atmosphere and great job doing all the 3d modelling within the jam. Doesn't feel like it fits the theme (although the grappling hook is a little hard to control!). Platforms also feel like they blend in too much with the background and needs a little signposting on where to go next though. Great work otherwise.
I liked it. Great job.
The music and the colour scheme give an interesting atmosphere. Very interesting game, liked it! :D
Very good atmosphere. This vertical and monochrome levels made of lights, gears and columns feels very strange and impressive. We really want to explore them. Unfortunately, it was really hard to orientate myself and to use the grappling mechanic. I would like if the way to progress though this environment was more easy and may be having more feedback (sounds for example) when using the grapple. Also, I think you need to add in the description the we can run with SHIFT. I failed many time at the second jump because I did not understand it.
Ok so I couldn't get this to play on my computer (probably my own problem) but I watched the play through and I love the visuals of this. The title has an epic, big feel to it and it reflects the vastness you experience in the game. I could have done with a longer game music loop, this did get very repetitive and a bit distracting (also the low timbre drone instrument has a harshness that could be replaced with something softer around the edges). Nice work!
Here's the game I did the audio for if you wanted to check it out: https://itch.io/jam/gmtk-2020/rate/696287#post-1639104
Awesome game. The grappling mechanic is great. I really love the graphics and the atmosphere of the game. Good job :)
thanks for the feedback!