Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Spicer Audio

42
Posts
5
Followers
8
Following
A member registered Mar 10, 2020 · View creator page →

Creator of

Recent community posts

Great artwork, everything was super unified and I love the style. Audio could use a bit of mixing to get the levels right but they also fit the aesthetic really well. Nice!

Thank you for playing! We patched an issue with there being a timer with the item drops

Thank you for playing!

Thanks! We definitely have UI /Indicators on our list of things to add. And we definitely took inspiration from kingdom

PIE. Thanks :D We have the collider stuff on our polish list. Thank you for playing!

oh I didn't realize turning audio off was part of guidance, how rude! lol  And you don't need to be a musical talent to have great audio, I think what you have in there is aesthetically appropriate and works well. You can sink a ton of time into music for sure, but the important thing is does it support the project, does it match the aesthetic, that kind of thing. Anyway cheers, good game :)

Super fun, I played until lvl 3. I like the little story interjections between each level. Good quality of life addition of the speed adjustment too. Great level design. 

Love the art style a lot. The mini games were cool too. Theme fits 100%, and interesting to see a dark story like this in this style, super interesting. 

Sound off by default? How come? :P Fun game, definitely fits the theme. Maybe more of an indicator of player health but otherwise nice job!

Very fun, the simple tug-of-war between your health and killing enemies was a great mechanic. I had a bit of frame rate issues, but otherwise very nicely done, good visuals and epic sounding music :)

So far in this jam this game has the best visuals I've seen. I love the beam cutter thing, very satisfying. One thing I noticed is i could only hear the sfx of it when the camera was close to the player controller, so I'd either change the beam to a non-3D emitter sound or switch the listener to the player controller so you can hear it more consistently. I like that it was essentially two games in one, also! great work

This was hilarious! first off the opening cinematic with the repeated 'braaaam" lol, and then watching the mona lisa scarf down a little robot... amazing. Great job

Very cute and funny, you definitely nailed the theme. I couldn't really figure out the "dive" move? I love the aesthetic, and the detail you added (like the angry eyes when they attack).

This was so fun! Like overcooked meets an amazon warehouse. I liked that you had to hit space bar to pack, it gave it another layer of interaction. Also i liked the "great job!" when you dropped the boxes off at the trucks. 

This was great! good soundtrack, I like that it got more intense as you played. Good solid mechanics, would love to see it fleshed out with art assets. I'd reccommend adding a tiny bit of pitch randomization to the main slash noise for variety... also maybe make the cooldown on the attack slower? Really fun though

I loved the humorous tone of this :). Definitely cool gameplay, I had to quickly figure out not to stray too far from the stand. I couldn'y figure out if money was supposed to be worth something, is it spendable?

I enjoyed the gameplay, but it wasn't obvious what the spraying did. I'm assuming it was only for the end when you get past all the obstacles? Could explore this mechanic, maybe it does something to the birds or rocket dudes so you can involve it as a mecahnic. cool game though, nice art style

You definitely got the theme. SFX /button feedback would help this. Really good UI on the main screen

I was a tiny bit confused about the controls, I was trying to click to place the various scary things rather than hit spacebar, but I went and looked at the tutorial page again and it made sense. Very cool idea! I liked the scared running animation of the people too, funny

Good player controls, the hand models were well done. The orbs seem like they are placeholders which maybe they are at this stage, but a bit of variety with this would create more interest. Cool concept

Nice game! I like the music. Was confused a bit by the perspective, I assumed it was top-down when it started but then I saw ladders? good simple graphics, well executed. I couldn't figure out how to stop the cat either, but I kind of liked how this moved gameplay along too. 

Gotcha, well you captured the cringy-ness well!

The moment when I saw the customers for the first time was special indeed hahaha. Very funny. Hard to control but obviously you captured the theme well. No audio makes me sad :( Nice game though, clever use of assets. 
Also here's the game I did audio for if you wanted to check it out, thanks! https://itch.io/jam/gmtk-2020/rate/696287#post-1639104

Awesome looking game and good solid puzzles. I liked the bouncing ball thing, that puzzled me for a moment. I think maybe watch out for having too short of an audio loop, it can get irritating or distracting if the player hears the same few seconds over and over. Something more spacious might suit this a bit better since its very minimalist visually.  Also found the controls way too sensitive

Also here's the game I did audio for if you wanted to check it out, thanks! https://itch.io/jam/gmtk-2020/rate/696287#post-1639104

Absolutely hilarious! This is a concept that is funny just describing it: "There was this one game in the jam that made you sit through a child's recital by holding down space bar" hahaha well done. Curious: I saw in the previous comments you generated the music? is this something you did in the game engine itself?
Also here's the game I did audio for if you wanted to check it out, thanks! https://itch.io/jam/gmtk-2020/rate/696287#post-1639104

Fun game! Not sure if it was a problem on my end but the text at the beginning was cut off. nice graphic and visuals. The audio was a bit cluttered, a bit too busy. overall nice job, and cool to see this type of game in a short jam like this!
Also here's the game I did audio for if you wanted to check it out, thanks! https://itch.io/jam/gmtk-2020/rate/696287#post-1639104

SO cool. those cliff gave me heart palpitations haha ... the most unique concept I've seen so far. awesome job. The music and artwork match it perfectly. I will say the music gets repetitive, especially if you are only holding down the arrow key in short bursts. Maybe a way to improve this would be to have the loop playing constantly but its muted while you're not moving. just a thought. Very very cool concept, nice job. 
Also here's the game I did audio for if you wanted to check it out, thanks! https://itch.io/jam/gmtk-2020/rate/696287#post-1639104

This is a cool and fun concept. Like some other people commented, I would have liked a slower introduction to the gameplay. Maybe a small area of the town that only has villagers to eat, then unlock the rest of the level with a couple knights, then more etc. good concept though!
Here's the game I worked on if you wanted to check it out, thanks! https://itch.io/jam/gmtk-2020/rate/696287#post-1639104

The artwork reminds me of super meat boy! simple but polished. I couldn't figure out what the timer did at first but when I did I absolutely loved playing this. Good balanced audio which is nice to hear. 

Here's the game I worked on if you wanted to check it out, thanks! https://itch.io/jam/gmtk-2020/rate/696287#post-1639104

I like when a game throws you into gameplay quickly, and you did that well here. It took a sec to really get a feel for the controls but it ended up being really satisfying gameplay! Also really nice artwork in between levels. Very stylish. 

Here's the game I did audio for if you wanted to check it out: https://itch.io/jam/gmtk-2020/rate/696287#post-1639104 thanks!

Nice vibe, very melancholy. I stumbled into the "good ending" on my first play loop and I wasn't sure how I did that, but it didn't feel like I solved anything, just kind of randomly clicking stuff. maybe you could make it more of a puzzle lifting the player out of a state of depression with sequential puzzles (i.e. go to computer, order light bulbs, wait for them to arrive days later, replace, improve you mood? maybe..) Definitely a cool "Groundhog's Day" kind of repeated day theme. One thing on audio- make sure you balance the music with sound effects, I couldn't hear much of what you added. The music was very fitting. 
Here's the game I did the audio for if you wanted to check it out: https://itch.io/jam/gmtk-2020/rate/696287#post-1639104 thanks!

Ok first off, the humor you use right off the bat with the scrolling text where it comes back down is hilarious lol. I feel like you didn't need the part where it goes dark, or maybe it could be shorter, like just a short blackout? didn't feel necessary. Good feel overall though

here's the game I helped with for this jam, if you wanted to check it out: https://itch.io/jam/gmtk-2020/rate/696287#post-1639104 thanks!

(1 edit)

Ok so I couldn't get this to play on my computer (probably my own problem) but I watched the play through and I love the visuals of this. The title has an epic, big feel to it and it reflects the vastness you experience in the game. I could have done with a longer game music loop, this did get very repetitive and a bit distracting (also the low timbre drone instrument has a harshness that could be replaced with something softer around the edges). Nice work!

Here's the game I did the audio for if you wanted to check it out: https://itch.io/jam/gmtk-2020/rate/696287#post-1639104

I thought you did a good job pacing the mechanics, but balancing that with making it challenging. I especially like the portals!

No worries, best of luck to you

Thanks! it was an interesting first experience for me, hearing my own voice in a game haha "urrrh"

Awesome job, so funny! the music with the cat vocals lol. A lot of potential for hilarious situations here, there were a couple times where I was spinning really fast knocking watermelons everywhere... what if you had a part in the level where you have a bunch of items dumped on you and you just spin in place  to smash as much as possible? Could be funny... anyway great work

I said I would play it but I only have a Mac I'm sorry!, but from the images and gifs I will say I like the physics and movement, you definitely captured the chaotic "out of control" theme very well

thanks, I'm gonna play yours

So cool, very clever idea and well executed. Nice job easing the player into the gameplay. The camera focus thing is good but might need some tweaking to make it smoother, sometimes the owner would walk off screen and then it would jolt to follow him. Other than that I loved it