Will also add my voice to the people saying there are too few levels and the levels are easy. I'll also say that it's missing some UMPH!
I think moving should feel more satisfying, maybe a ramp up in the speed, a screen shake when the ball hits a wall, squash the ball when it's moving so that it feels faster, particle effects when it hits the wall. You did add in sound on hit, which is a great start and already adds a lot.
Of course these are all polish and if you didn't have time during the jam, it's OK. They're still super important though, even for a game jam game
Just something to keep in mind 👍
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Slide's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1948 | 2.833 | 2.833 |
Overall | #2436 | 2.750 | 2.750 |
Presentation | #3172 | 2.542 | 2.542 |
Originality | #4398 | 2.167 | 2.167 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to complete the level without running out of controls
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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