The art is fantastic congratulations ! I can understand the out of control concept linked to the fire. Nice little game.
Zesquonk
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Impressive art, my favorite tree is the birch so I was very happy with your game. Impressed by this camera stuff with game maker studio, did you use voxels to create this game ? The story is really short but I have to admit, I really liked it, the puzzles are more for the the exploration of new landscapes for me ;) The theme is very well respected since the purpose of the story itself is to be out of control. And I loved the way the grass moves when the hero touch them, you did a great job, congratulation for this short but impressive game.
Very nice idea and great concept, this could be a great game with a good IA. I hope you will improve your game with a much better IA to force the player to think his moves the way he would do while playing chess. I enjoyed the game a lot even if the "out of control" feel was not very strong in my opinion.
Congratulations for your game, I really enjoyed a lot playing it. This type of puzzle is something not so easy to create, the level design is very good. I have read why your game fits the theme... I'm not really sure that your interpretation of the theme is the best... but anyway, this game is really enjoyable.
Great game, very nice mechanics. The art is very nice, the sound and music fit with the game. I had a lot of fun finding new cards, the more powerful cards are very nice. But for me it doesn't really fit well with the theme, I never felt I was out of control... maybe if you remove the "end of turn" button it would change the fact I had the impression I had full control of my main character.
Played quite lot, 30 tries I think. Boy I never saw level 2 :( I would really like to know what is on level 2 since level one is already very hard for me.
My main complain is that the punch is not long enough :) That's really frustrating to be close to the enemy and the punch stops, but I understand it's part of the game. My second complain is that you can't kill enemies with the speed boost, this would save my day :)
Music and sounds fit very well with the game. The feeling of "out of control" is total in this game, you did very well with the theme, your game really fit with it and it's important during a jam.
Thanks a lot for playing my game. It seems you played the game the way I hopped people would do ;) So a big thanks for your message, for the maze it shows that you have killed some enemies since once an enemy dies there is a chance that he drops an object and if you grab this object you can have bonus or you can be teleported to this famous maze. So this shows you were able to kill some enemies and you are a boss ;)
For the main guy, he is quite... hairy ;) Happy that you like my hairy hero. Thanks a lot for your review I really appreciate you discovered the maze :p
A snake made of paper ;) The graphics are nice, I think they fit well with phone applications. Your interpretation of "out of control" as it's linked to a stock of the ctrl key is very original. It's not easy to get used to the fact your paper has some speed and when you turn you are not in the row you wanted to be, you have to anticipate a lot, and the speed of the paper doesn't help. This make the game somehow quite hard to handle but when in addition there are random "out of control" moments it's completely frustrating ;) So the theme is perfectly done in my point of view.
The level 5 is insane ! The level 5 is the definition of out of control, the level 5 is the difference between a real pinball and a video game. I like how the ball changed his face during the game, it reminds me of an old game on C64 named "scramble" I loved to play from time to time. Having a pinball without gravity is strange, the ball can move very very fast or very slowly for a long run. I think the sound effects are very well integrated, I was feeling playing pinball. For me the best idea is the "black hole" when the ball is somehow randomly ejected from it, it forces you to be focused and ready to act. I have no idea how the magnet in level 5 works since everything goes too fast in level 5, but anyway ;)
Thanks a lot for your kind review ! Yes if I keep on going with this game the first thing I will try to change is the randomness of the key attribution, having to change the place of your fingers each time you get ammunition is already quite a challenge, having to learn the role of each key is clearly too much for the first levels, maybe this concept would be interesting for a couple of last levels. And I already have some ideas to make this game somehow crazy with some maybe fun additional elements, so killing the monsters would not be the only goal to reach the next level. Thanks a lot again for trying my game.
I agree, having a good strategy to kill the enemies take a long time learning curve, I was able to do it quite "easily" but because I played the game a lot while testing for bugs and concepts during the 2 days jam. Thanks a lot for the comment about the variety of weapons, it was part of the "out of control" stuff, you never know what kind of projectile you will launch, it's totally random and that's pretty fun sometimes. Thanks a lot for trying my game.
The concept is perfect ! The game fits perfectly with the theme, what makes your choice so clever it that this time you have to use the out of control in a "positive" way. Watching how the fire move linked to the geometrical use of matches you have used is fascinating ! I have loved to try different strategies and geometrical forms. Your game has a lot of potential. The 3rd level was for me much more easy than the 2nd one since the second level forced me to be very analytical and I have reproduced my technique in the 3rd level and it worked very easily. This game definitely need more polishing and new levels, it's so far one of my favorite game of this jam, great work ! I hope you will continue this game with more complex levels and maybe other mechanics like a square with water...
A picture to show you how.... frustrating it could be sometimes to be out of control ;) Congratulation for your great concept.
The handling is nice, I loved the fact that each time you turn one of your wheel is stopped, it makes the driving quite unique and more easy in a way. The width of the car changing when you gain or lose health is a very good idea and change a bit the way of driving. I had fun playing it for sure. The only "complain" I may have is that for me I don't really see how this fits the theme unfortunately.
Very cute game. I can see the potential with the last level, the first dungeon was way too easy but the second dungeon where the timing is important start to be very interesting. Great job with the visuals and I hope you will find great ideas to make this game more challenging if you have time to do it.
This is a mix of two types of games I love, very clever idea ! For sure moving the hero is a nightmare and take too much time, but the concept can be easily changed.
a) Once there is no more enemies in the room only tiles for movement fall down, this should already make the game much better.
b) Once there is no more enemies in the room, maybe you just have to click on items to collect them, having to move to get all the items is a real nightmare.
For the rest, this game is a great idea, I would love to see an improved version of this great concept, with maybe a better IA for the enemies too. I hope you will go on and improve this game.
Here is the link https://osoka.itch.io/out-of-controls hope you will enjoy playing "your game" made by someone else. ;)
The mix of some 2D and 3D is very nice. This hero is really stupid and I like it ;) It took me one minute to figure out how to play and after this minute the game was quite fun ! Controlling the hero with the help of the enemies is fun and the sounds are great. Playing your game was nice, it was not too difficult and the bug at the end is a bit frustrating but it's a 2 days work so it's completely understandable.
You are right, I may have made a less difficult and frustrating game with no random attribution to the new keys. I somehow regret doing this random key attribution but I'm learning ;) And for the spawn... this is unfortunately the effect of the 2 days to create a game, I haven't had the time to create a clean game without "bug" in the start of the game since it's a randomly generated map. Thanks a lot for trying my game I really appreciate.
The presentation = graphics + animation + sounds are very good. Unfortunately I already played a game like this during this jam and was less surprised by your game. Overall I had fun playing your game and this made me realize how much I am used to "adjust" my jumps by pressing key far to many times for this game ;)