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Spleef Xtreme's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3395 | 2.311 | 3.100 |
Overall | #3719 | 2.311 | 3.100 |
Originality | #3904 | 2.385 | 3.200 |
Presentation | #3941 | 2.236 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The environment tries it's hardest to keep you from clearing the level. The falling tiles, the bombs, the crazy gusts of wind that have minds of their own. I hope you have insurance on your keyboard.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Your game control felt really good! The movement while jumping and the movement speed are well adjusted. I found the pacing of the game kind of off, like you can just run on tiles that are only 1 by 1 and there is no sign of which tile is the next to fall, probably making your game hard to balance. A good solution for that and the pacing, would be to give to the player an insight of which one would fall for a short period (like 1 or 2 second before they do) but in exchange making that 2, 3 or 4 can go at the same time. found myself stuck at the 4th level 2 or 3 times, waiting a long time the sphere with no immediate danger to keep me entertained. Your concept is really awesome too, I enjoyed it a lot :)
Thanks for trying it!
I agree the pacing felt a bit off, that definitely has to do with how I handled the tile drops. Thank you for the solid feedback!
It's nothing, you are awesome and I will totally follow your work in the future :)
Yikes! 854 Megabytes! I think you need to chip down on the weight of the game. Other than that, I like the concept of the level (environment) being out of control. So good job!
I definitely agree. I left a bunch of unused assets in the game by mistake and didn't really pay attention to the size. First game jam, I thought there'd be more larger-file games :D Update will be much smaller and fix some issues I found post-submission.
EDIT: Yup, was able to trim it down to 131MB. Sorry for taking up a gig!