Oh wow you made an RPG for the jam! My only real feedback is maybe just working on helping new players understand the systems a bit better but that is something that can be worked on after the jam. Great job!
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Bruises and Battles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1897 | 3.086 | 3.086 |
Overall | #2364 | 2.776 | 2.776 |
Originality | #2567 | 2.897 | 2.897 |
Fun | #3052 | 2.431 | 2.431 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is out of control the battles in an RPG.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Really cool idea, love the management of the team. Similar to other comments in that the controls are tad confusing and it takes a fair bit of time to get into but again that's down to personal preference I think.
I feel like this could be a really neat idea if there was more of a focus on buying different items and managing the party, and less time spent in battle. The battles are fun to watch at first, but quickly become repetitive.
An interesting take on how people play RPGs! It was a little hard to grasp, but once I got it I had fun! The tutorial learning curve is a bit steep, but it has potential! Good job.
I actually didn't think I'd enjoy this much at first, since I've already played a few RPG Maker Games, but I was wrong, it was great!
I only managed to afford the hat in the end, spending the rest of my money on two zombie cures, and 4 potions when times were rough. Otherwise I spent almost all of the Morale on Mana, which worked well since they healed each other and did lots of spark attacks.
Personally I would have liked to spend more time buying and upgrading armor and weapons. I also think you could show the next battle or two somewhere, so that we could optimize the party and purchases for different challenges.
Overall you've done a great job. I enjoyed it a lot!
Oh, McFood. I cannot wait to show you the improvements I got plan. I think you will love the struggles of figuring out when to give your characters items and manipulating their AI to change how they respond in and out of battle.
But thank you a lot, it means a whole lot to have someone critical of an RPG maker game to love mine <3
cool game, very well made! i like the idea of managing an RPG party, i only think it might be more fun if the battles were shorter and there was more to do as the manager. but overall very well executed and a cool idea!
Yeah, I plan on working on this game further. I will include a option to change battle speed since, I personally like the slower speed but others seems to want it even faster!!! lol So, that is an easy option to put in. If you have any ideas on more things to do as a manager please leave them, I got a few but always open to more ideas!
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