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JUMP!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1815 | 2.887 | 3.063 |
Overall | #2393 | 2.770 | 2.938 |
Originality | #3021 | 2.711 | 2.875 |
Presentation | #3196 | 2.534 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player cannot 'control' when they jump, instead it happens automatically
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Can’t get up the first jump. On a slower/older machine. Physics probably aren’t implemented correctly to be independent of frame time.
This was a very fun game with a great take on the concept with much room to grow if continued further.
I especially enjoyed the snippets of wisdom and philosophy placed throughout the game
This was fun! It's a neat concept and you could absolutely keep extending it with more levels and other types of platforms. Others have already pointed out how waiting for cycles to align can be annoying, but other than that, it was great!
And the philosophical snippets were a nice touch :)
I'd be interested to see what you could make happen expanding on this idea a bit more. I ran into a couple spots where the timing didn't line up for quite a while so I had to wait multiple cycles which felt kinda bad. Seems like it could be easily fixed though.
That was a neat conclusion with the included text file!
Fun game! I'd really like to see it explored further with more levels. The moving platforms are sometimes a little frustrating, since you have to wait until the cycles line up, but just adjusting the timing on them a little bit would fix that.