I didn't immediately get I could zoom, drew a horrible dictionary at galactic scale. Loved it.
matthemagician
Creator of
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Loved the art, the concept, and the music. I wish the dialogue boxes didn't cover the screen though: Putting them at the top of the screen, using transparency, anything. It wasn't super clear to me what I could and couldn't hide behind or claim either. Was it just yellow objects I could hide behind?
Found what seems like a strange bug: middle-click scrolling the mushroom gave me an incredible amount of spores. I may not have given it enough time, but I'm not clear on what I'm idling for? It seemed like I wanted to commit mushrooms to secret projects as quickly as possible to give me a handful of change to get more mushrooms? I have *no* idea what "increasing secret project damage" meant
I had a great time with this one, stellar art through and through, and simple but well done gameplay. Personally, I never found myself wanting to use the spy, and enough of the truces I got were pure upside that taking them or not was kind of a no brainer (turn even odds to win/lose/draw and turn them into even odds to win or draw? Don't mind if I do). Took me a hot second to figure out how to launch the battle after I made my choices: if you take it further it might be worth making that a separate button?
A precious little opportunity to do some designing. I found switching between build and play mode a little clunky, and 100 steps was a bit taller of a tower than I wanted to fully design (personally, I ended up spamming 1x1s around 50/100) but that's all pretty easily changed.
The art's all gorgeous, and you made some great picks for BGM as well
I'm another person who got stuck on the toolshed level, and the resource gathering one before it with the arrows wasn't super clear to me: it seemed like most of the arrows were pointing at nothing?
A restart would've been great, and a tile not getting placed until I released my mouse button would've been even better. Loved the visual style and the music.
Nifty idea, congrats on your first game (and I assume your first jam)! It might just be that I'm bad, but typing a wrong character felt *super* punishing: I'd lose a life for typing the wrong thing, and then again when the character I meant to type hit the bottom.
I'm guessing the music selection's random, but for a brief second it felt like keys were popping up in time with the jazzy track that was playing, and that felt really cool while it lasted.
First of all, congratulations! Both on the game, and on the engagement!
Second of all, this is some exceptionally groovy music.
You've taken a pretty straight-forward concept and executed nicely on it! The jumps felt a little floaty/hard-to-control to me, but that's personal preference, still plenty enjoyable to run through.
One potential bug to report: after I went through one of the portals, I found the screen would occasionally go blank for a bit after collecting a diamond. Any idea what might've been causing that?