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BuzzBee

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A member registered Sep 03, 2018 · View creator page →

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Neat concept, though the typing aspect doesn't feel very necessary? I was able to survive for a pretty long time completely ignoring it. Maybe requiring it more earlier on would be good. Nice original concept and solid execution.

So stuff like getting stuck on the banks, or sometimes the raft would go really really slow when you try to redirect it. Stronger currents or rapids to speed up might help with that? I dunno just spitballing a couple ideas

I did indeed, first full project I've made with it too, its pretty easy to get into if you're used to programming and reading documentation

Absolutely loved it. Having to keep my eyes on everything made it really immersive, great job! Only critiques would be that more visual distinction between an active and inactive module would be nice.

Ah the fabled "Shoot to move". Movement controls are a bit funky to get used to, but a solid simple concept nonetheless. Well done

Sure gets chaotic quick! Just a couple suggestions for a post jam version, persistent audio so you can keep listening to the song longer if you suck at the game (like me) would be nice with such a good soundtrack, and maybe unlocking different cosmetic characters/instruments based on your high score would be fun. I'd love to get to unlock a trumpet or trombone and get a song with that as the solo instrument. Overall super fun!

Very solid execution, nice juicy animations. I feel like the theme is a little stretch, the water feels like it moves how you roughly need it to most of the time, but a solid game nonetheless

Simple fun concept. Pretty solid execution too

Absolutely love it. This could easily be a full release with very little changed.

Well that certainly wasn't what I was expecting. Excellent concept!

The last level is one I'm particularly proud of. The catch on how to solve it was one of the first concepts I had once I'd settled on the mechanics. Definitely tricky. Thanks for playing!

You might have run into a known bug, sometimes the handles would stick to or clip into eachother. I tried to fix it but ended up running out of time to fully knock it out. Something for post jam I suppose!

Fun! Took me a few levels to really see how it fit the theme, but I quickly saw how it was out of control

Wow, fun game. Hard! Post-jam update idea might be adding a pen or something for you to lead the humans into

Pretty fun game, as other people I liked the levels where you needed to set up a turn later, can't say I was a fan of the levels where the whole view wasn't available though.

Gotta agree with most of what modern_mail said, cool concept, great for the prompt, and I thought the visuals were good, just needs a bit more mechanical polish

Love the concept! Some visualization on the actual electric fields or lines might have been good, or maybe some limits on drones per level to prevent spamming until you have a solution. Love having game based on physics fundamentals!

Fun! Reminds me a lot of Overcooked obviously, but a solid game. Suggestion for a post-jam version might be to have orders announced (on the first play I sat there for a minute not realizing i already had orders), and more pizza varieties ramping up complexity more linearly

Fun game! I'd really like to see it explored further with more levels. The moving platforms are sometimes a little frustrating, since you have to wait until the cycles line up, but just adjusting the timing on them a little bit would fix that.

Fun, though maybe a bit too many mechanics? I found that the different color's abilities made the game a bit confusing, which I get is kinda the point, but it just made it hard to understand. Regardless, a fun concept. I like the interpretation of the prompt