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A jam submission

The EmotionsView game page

Submitted by R808 — 7 hours, 17 minutes before the deadline
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The Emotions's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#46221.8372.250
Presentation#46531.9052.333
Overall#48111.8372.250
Originality#49771.8372.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
If you can't control your emotions by collecting them you go "Out of Control"

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

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Comments

Submitted (1 edit)

It would be nice to have some smaller levels first to teach the player.

I think the movement is too slow like when you’re going back and already know the whole path but you have to endure a 100 seconds walk.

Also there’s a point between green and yellow that seems you can’t walk through but you actually can. It tricked me into going the other way and then i had no time to complete everything after that.

Submitted

I feel like it wasn't really a maze, more a single path with some dead ends.
You could have fit the game better : for example, the more time you spend without your emotions, the more the character get out of control.
In my own game, the hero has panic attacks and it's the main mechanic : you can have a panic attack at anytime and you get out of control, which can lead to death / failure

Submitted(+1)

I love mazes more than most, but there could definitely be more done to fit the game to the theme.

Submitted

I love mazes more than most, but there could definitely be more done to fit the game to the theme.