Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Tour of ColtonView game page

The little robot Colton has to escape the Tofu factory
Submitted by opatut — 38 minutes, 35 seconds before the deadline
Add to collection

Play game

Tour of Colton's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#37542.3113.100
Overall#38962.2363.000
Fun#41772.0122.700
Originality#47951.9382.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The robot sometimes encounters areas where there is no user control. It just drives straight through.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I think the game is a little bit too hard. I couldn't make it past the first level. Doors keep closing just before i get past them.

Developer (9 edits) (+1)

It’s a puzzle game ;)

SPOILER ALERT ...Try driving to the buttons in opposite order. One turns off faster than the other, and both need to be on for the door to be open. You need to drive straight from the left button through the door.

Submitted(+1)

Oh, sorry. Now i understand

Developer(+1)

I admit, the learning curve could be flatter. First a single button, then a single button where you have to go fast. Maybe a timing indicator next to the button. Then have the current level 1 as the first “figure out how to solve it” level. But, you know… game jam :D

Submitted(+1)

good idea, love the polish, too hard on the timing and as a player dont want keep on missing the corridors by mm

Developer

Thank you for the feedback.

Can you point to which levels you find too hard in regards to timing? We’d love to balance it some more after the rating and maybe add a few in-between levels to smoothen out the difficulty curve.

Missing the corridors over and over was indeed something that annoyed us as well but we could hardly widen them with the tileset at hand. We’ll take the time and replace that at some point.

Developer

The only assets we did not create ourselves were the background music, the tileset and the font. You find links to those in the README file (inside the zip archive). All other content was created during the jam :) But better safe than sorry, we clicked "No" above...