Thank you, this one worked. It was a great game, but I didn’t manage to wrap my head around level 8 :D A bit confusing when the recording starts, and the timing is hard because it plays back faster than it records – but overall a very nice mechanic and quite challenging. Nice polish, too! (Sadly I can’t rate it because I did not participate in the jam). Thanks for providing a Linux build :)
opatut
Creator of
Recent community posts
All around a very good game. Saw your making of on youtube and headed over here to play. Even though I knew what was coming, it still blew my mind. Feels really good, difficulty progression is spot on. I’d love to see more levels, and maybe 1-2 more mechanics. And of course a rewrite of the movement logic without physics and without the delays ;)
The way I see it this is a “turn based” puzzle game, the falling box mechanic could just be an animation, e.g. with tweens.
Also, very catchy soundtrack and sound design that sets the mood perfectly.
Thank you for the feedback.
Can you point to which levels you find too hard in regards to timing? We’d love to balance it some more after the rating and maybe add a few in-between levels to smoothen out the difficulty curve.
Missing the corridors over and over was indeed something that annoyed us as well but we could hardly widen them with the tileset at hand. We’ll take the time and replace that at some point.
Pretty good game. Very nice controls, I agree with @mnemonicuz that it makes it feel more strategic. Love that.
Could use some more feeling of progression instead of just time alive. Maybe I did not get far enough. There could be levels getting progressively harder, with things breaking more in the later levels, or some levels that are faster paced. Not in a jam of course, but if you want to take this further...
Had fun playing :)