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A jam submission

Control the controlsView game page

Platform through a world where the controls keep changing
Submitted by George Blagden — 6 hours, 15 minutes before the deadline
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Control the controls's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#37972.1622.900
Overall#45971.9382.600
Originality#49221.8632.500
Presentation#50611.6402.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The controls that you play with are out of control and change at the start of each level

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted

This was a lot more fun than I expected it to be when I first started playing. The controls not switching randomly was a welcome change, since I only had to get my head around the controls once per level. Great work.

Submitted (1 edit)

Cool little game! My run ended when I got stuck inside a platform :( ... And I couldn't see what I was selecting in the menu causing me to quit the first couple of times by accident :D...Anyways good job with the game! :)

Edit: The main menu wasn't showing up for me at all

Submitted(+1)

Nice concept and fun to play.

Submitted(+1)

Fun, little game.  I think It would benefit from showing, which keys have been selected, because the challenge would be still present, to adapt to them, to check which one does what, but the player would know, what he has to work with.

Deleted 4 years ago
Submitted(+1)

The mechanics work really well, and I like the simplistic art style! I wasn't sure why I was always moving left by default, but it still worked. My biggest issue is that I couldn't always see what was below me, and often had to take a leap of faith, which could result in death.

Developer

I made it so the player was always moving but it didn't end up working how it was supposed to. I'm sorry about the camera. I haven't had enough time to get used to working with the camera in gms2 to be able to control it better.