I think the confusion is mainly the fault of people not reading before they start (including myself). The tutorials will definitely help with that. I know it's difficult to get things like that completed for a jam, but I'm glad you're continuing to develop the game, because I enjoyed playing.
Dungeon Development
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Wow, that's a big install for a jam game!
It's a nice concept, but could use some work... Higher frame rates are a must - A few rame drops on a GTX1080... Although worked OK on my machine with an RTX2080Ti
A couple of suggestions though:
The buttons for playing the notes should be lines up better with where they come down.
There should be a penalty for playing notes when there aren't any to be played. (I got quite far by just mashing all 4 keys)
I don't really get it to be honest.
I understand that firing is random and the spell effect is random, but I don't seem to take damage and I can only move right and jump... So where I get to the right of the screen, I can't do anything...
Maybe update the game description (if that's allowed) or just update the comment section here with a few more details.
If nothing else, you at least managed to release something to the jam, you've done better than most of the other applicants.
I was a bit confused initially, but once I worked it out it was a pretty and interesting puzzle game.
Had a problem where the nodes wouldn't register that I had clicked on them every time. I think you might need to have a minimum mouse distance set for the drag-to-move part, as it was probably me not holding the mouse quite still enough when clicking.
Thank you for the comment.
Yeah, it does get a bit tough from there.
There's partial code in there for a powerup system, shield recharge, more enemies and obstacles, and more AI interference (slow downs, speed ups, slowing your steering speed and gun failure - which is why the ship has two alternating guns). Unfortunately there wasn't going to be enough time to implement, so I spent the last bit of time on making a build that functioned around the speedup and modifying the spawn parameters, otherwise I would have missed the end of the Jam (which is also why the text alignment is wrong for messages and scores)
After the judging is complete, I will spend some time implementing the missing features and upload a new build.. probably only 5 or 6 hours to finish what I had planned.