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"Good as new"'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1440 | 3.043 | 3.333 |
Overall | #2165 | 2.860 | 3.133 |
Originality | #3281 | 2.617 | 2.867 |
Presentation | #4338 | 2.069 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Towers in this game frequently jam, but one click repairs them. This starts easily doable but spirals out of control over the span of a few minutes as the amount of turrets increase and you need to cover more ground!
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Interesting game. I liked the idea of diverses paths spawning and you needing to repair and build more quickly haha.
It becomes very intense gradually! The idea of repairing towers is great as well as this auto-generated tree of enemy paths. I wish you would make a full game out of it with better balance.
It seems like a basic tower defense game, but it's got a consistently rising challenge. Things will spiral out of control pretty fast in this game, especially with me doing the tower placing, because I suck at tower defense.
Working good. In 48H I think its hard to do this so, BRAVO. But, the link with the thematic "out of control" is not so strong in my opinion. I don't see very well if the "repair" mechanic is really a turret out of control... Maybe I didn't play it enough ? Sorry for that.
No problem, all feedback is welcome. We tried to include the theme in two ways: the first as you spotted are the turrets that jam up which you have no control over. The main twist is that the there will be new paths randomly generated over the field, which is a big deal for tower defense games since you want to control your tower placement!
Yes I didn't think about it, you're right
fun and interesting cool concept
I love such games. Also the path finding algorithm makes for fun game-play where you can actually use the towers as walls to guide the attackers. nicely done!
Damn this is a great rising-water feeling defense game, good job! Made it to 18.8K.
At first I didn't understand what the repair towers did, I'd suggest making the tutorial text a little snappier. Also I was unsure whether they would fix the diagonal tiles, perhaps making the range visual show what boxes it affects would help with that.