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A jam submission

Power StruggleView game page

When controls cost you, one wrong move could be the end!
Submitted by gamedevgiant (@gamedevgiant) — 19 minutes, 58 seconds before the deadline
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Power Struggle's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#15183.0003.000
Overall#16223.0853.085
Originality#18423.1703.170
Presentation#23442.8942.894

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Whenever you move or shoot, you are running out of control, which is the currency.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

Nice concept!

I enjoyed playing this a lot! It's very fun and creative, great work!

Submitted

This was a really interesting take on the theme! I just really wish it were a bit more forgiving, maybe have shooting cost less, or only lose charge for moving.

Submitted

I'm struggling but enjoying at the same time. great work!

Submitted

That sound when dying :D

Submitted

A creative interpretation of "Out of Control". Nice work!

Submitted

Not too shabby. I was digging the music and creative direction. I do wish there was a bit more "currency" or that shooting didn't take up so much. And if the enemies could have been one bullet kill or at least gave an indication that I had hit it.

Submitted

Cool concept! I only wish the enemies only required one bullet to kill, rather than two.

Submitted

Fun! Got to level 4 I think before I ran out of lives.

From the description I was expecting to lose control of the character progressively (maybe losing the ability to move or shoot and then get killed by a monster) To lose a life immediately when the meter runs out felt a little strange to me but it makes for interesting puzzles

Submitted

Would have been cool if you could do a 'saving shot' by using your last little bit of life to kill an enemy to recharge. But right now trying to save yourself results in losing.

Submitted (1 edit)

Not gonna lie, on the first level, I kept wondering why I was dying. Then I read the description... haha 

I really enjoyed the idea and you mix the puzzle element well with your levels :D

Submitted

Damn, I knew my idea of "Control" as a resource wouldn't be unique... Great concept and a fun game.