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A jam submission

Funeral KazooView game page

You can't spell FUNERAL without FUN!
Submitted by Cian Moriarty — 4 hours, 1 minute before the deadline
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Funeral Kazoo's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#3413.9293.929
Fun#7373.3933.393
Overall#9073.3933.393
Presentation#14173.3213.321

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The character changes to a random colour every 5 seconds, and the character is "out of control" within the context of the game as they're essentially gate crashing the funeral

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted

I liked it a lot, like the others were saying 15 seconds is super short! It might even help to find like, time objects to expand your time or something. But this is cute and funny and I like it xD

Submitted

this rocks lmfao

Submitted(+2)

He played the Kazoo at a funeral Morty! Funniest Shit I've ever seen!

Then they instantly forget about the dead

Submitted

The only thing i dont like about this game is how little time i have to enjoy it.

i dont think it can be stated how much joy those rounds were giving me, the sound and character are all so nice. i truly love this. i honestly with is had more levels or something. i really really love this.

Developer(+1)

Thanks :) I'm considering making it into a full game so stay tuned!

Submitted(+1)

I wish the time limit weren't so constrictive! I'd love to rush through different levels and funerals.

Maybe if the fun police were an actual force in the space of the game that the player could dodge and honk at... now that would be an excellent game.

But I like what you got here already, it's got some good bones!

Developer

Hi! Thanks for the feedback :)

Yeah I really wanted to add that but time constraints had other ideas :(