hey! i really wanna stream your demo, but your game has an uncapped framerate and is blowing up my GPU by running at ~1800 FPS. is there a chance you can introduce a vsync or framerate limit option? thanks!
hivehum
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the presentation of this game is simply top notch. it's short, it's beautiful, it does a great job at executing what it wants. i do agree with other commenters that the sharks are a bit too aggressive in the second half of the game (i didn't really feel overwhelmed so much as feeling that it was pointless to try and soothe the fish bc they're just dying instantly) but otherwise this is fantastic
your dev handle is no joke— this game is quite good looking!
i really like this one and i greatly enjoy how it subverts the typical shmup expectation to be always shooting. my main struggle is that the controls are a bit too touchy. implementing a touhou-style focus button would go a long way towards giving the player more finesse regarding movement
hey this one is pretty fun! especially as i wracked up enough damage to really have to start fighting with the controls. that said i think you could push the gimmick a lot further— it felt like it wasnt until my tenth sprint of charging through every obstacle in my path before i started seeing some serious effects on the ship. even then it felt fairly trivial to wrangle controls together long enough to finish sprints.
there are a few things i could imagine would help your game out in this respect
- not just straight shot tracks. having to navigate turns and fight the controls to do so would result in a much more engaging experience
- some kind of punishment for going out of bounds. right now, it doesnt matter if you shoot wildly off track, since you will always finish so long as you go far enough. maybe requiring the ship to physically pass the finish line to end the sprint would be enough for this
- possibly dropping the ability to rotate your ship. 100% of the time i corrected malfunctioning controls by using the cw and ccw rotation buttons. they work way too well right now.
i think this has potential for a really neat timewaster sort of game :)