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Cube Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1229 | 3.418 | 3.625 |
Overall | #1511 | 3.123 | 3.313 |
Fun | #1653 | 2.946 | 3.125 |
Originality | #1969 | 3.123 | 3.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In my game you have to collect some orbs and when you do so, your controls change so it is harder to move.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Great work! Really enjoyed the art style and the "Out of Control" experience. Well done! :D
Thank You so much!
Thank you for making it! :) If you want you can try https://itch.io/jam/gmtk-2020/rate/699090
I loved your game, but it was very frustrating when I got 3 orbs, and I didnt really understand it that much, the out of control theme fits with this game very well although your still pretty much always in control, love the game so far and its a bit like geometry dash! presentation was amazing aswell loved the art! and the audio!
Thank you for your feedback! There were 2 doors, once you have collected 3 orbs you can open the door on the right to get the last orb and then you can open the door on the left ;)
I liked really much your game, i like the concept and i like the art... Hoever there are 3 points thati didn't enjoyed very much while playing...
Don't get me wrong, i still like and enjoyed your game, but still... Good Job!!! 😑👍
Thank you for your honest feedback! I didn't expect that the levels would be that hard. I am sorry. You can hold other keys while moving so you don't have to think what to press when you are jumping ;)
Yes, but let's say i have to get a risky orb and i have this controls at the moment ["D" to go right, "A" to go left and "Space" to jump], and then when i collect the orb i have this controls ["A" to go right, "S" to go left and "D" to jump], then:
It's one of that situations that "seems really easy to solve, but it's actually quite complex to solve" in my opinion
At first I was expecting a lame control reversal between right and left, but you really spiced it up with just enough variety. You spent time trying to exploit the difficulty of the mechanic which is great too. I think you did just enough, there's only so much you can do. Art is pretty nifty, I feel music and SFX could maybe be reconsidered. All around a pretty nifty submission
Thank you very much!
I like the concept of the game and it really makes the game harder when you have to jump between spikes and the control changes when you land. Nice job with the post processing it adds to game, and the art style is simple but effective. I would change the hit box of the spikes, to make the hit box smaller because the hit box is larger than the spikes. (or thats what it feels like)
Thank you so much!
Really fits the JAM theme!
I like that the control changes are not random, it makes you have to "memorize" them after every attempt.
The "no jump" level is hard! D:
you seem like you have really good taste for games could you maybe try out my submission?
Thank you so much! I will try your game too!
great!
Thanks!
Interesting idea, and fun. Good job
Thank you very much!
As I mentioned before. Nice game!,
Thank you! I accidentally changed the comments type and all the comments disappeared. Thank you again! ;)