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I liked really much your game, i like the concept and i like the art... Hoever there are 3 points thati didn't enjoyed very much while playing...

  • The section where the orbs are in the air is frustating (i didn't complete it sadly 🙁). I suggest to add some air friction to the player and not stop it immediatly to loose some of the frustration
  • In all of the game you use WASD and Space to move. The you get in the same session i was talking before and... LMB/RMB... That's a low kick move if you ask me
  • I suggest to change the texture of the locked door from that of the neding doors, because  they are indistinguable

Don't get me wrong, i still like and enjoyed your game, but still... Good Job!!! 😑👍

Thank you for your honest feedback! I didn't expect that the levels would be that hard. I am sorry. You can hold other keys while moving so you don't have to think what to press when you are jumping ;)

Yes, but let's say i have to get a risky orb and i have this controls at the moment ["D" to go right, "A" to go left and "Space" to jump], and then  when i collect the orb i have this controls  ["A" to go right, "S" to go left and "D" to jump], then:

  • If i hold both "D" and "A" i'll stop moving and risk of die in a pit or in a floor of spike
  • But if i don't hold both key then i had to switch up and still risk of dying because i was too slow to switch up my keys

It's one of that situations that "seems really easy to solve, but it's actually quite complex to solve" in my opinion