Play Hell
AllOutDelivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4465 | 2.132 | 2.727 |
Fun | #5169 | 1.492 | 1.909 |
Overall | #5199 | 1.563 | 2.000 |
Presentation | #5221 | 1.492 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Impossible mode, Its almost impossible to do anything
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
While the core concept is a good idea, it feels a bit lacking. For example, the car flurry. It slams into the player, and then they cease to exist. Instead, what if the cars are always in the game spread out and driving, and you have to dodge them or something. Maybe you could make so that the random events where the controls reverse and the brakes don't work with slamming into the cars?
Also, the controls. I understand that the theme of the jam was "Out of Control", but the camera was really inconsistent with its positioning. And due to the barren landscape, it was hard to know where I was or even if I was moving.
Either way, the audio was nice and the core concept is still interesting. I hope you continue to expand this game.
Good luck!
I liked it! And I disliked a few things!
What did I like?
- I liked the idea.
- I liked the SFX.
What did not like?
- The car drifts too fast.
- the car when it goes to the air, it doesn't fall down. (Air: grey space)
I suggest for you to:
- Decrease drifting speed.
- Make the car fall down when it goes to the air.
- Change the colour of the car.
Keep going and never give up!