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A jam submission

Mirage (GMTK Game Jam 2020)View game page

A puzzle game where you can't control what you can see.
Submitted by python-b5 (@pythonb5), Sam Gorman (@SamGorman272), Berry Games (@berry_games_) — 1 hour, 11 minutes before the deadline
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Mirage (GMTK Game Jam 2020)'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#8273.3333.333
Originality#8353.6363.636
Overall#9563.3643.364
Presentation#22872.9092.909

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In Mirage, you can't control what you see. The lights turn on and off and move around. There are also mirages - objects that only appear in the dark - to give the dark gameplay significance.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted

So to start, you definitely need to continue developing this, it was an amazingly fun puzzler for 48 hours.  Working through a couple of simpler levels introduction the various features and explaining them would be highly recommended.  Love these will definitely be following future development of this.

Developer

Thanks! We're planning on expanding this into a full game. We'll post regular updates here on itch.io.

Submitted

Good pacing with the increase in difficulty with each level which made it a great game to play. I wish there was a level selector in case the player gets stuck on one level like I did, but that could just be me being bad at games.

Developer

Thanks for the feedback! A map screen is planned for the full release - updates will be posted in the devlogs section in the itch page, so stay tuned!

Submitted

I really like this mechanic, it could definitely be made into a whole game! Since you're planning on working on it more, a few things I found frustrating were when I had to wait for a shadow to finish it's long loop to show the block I needed it to show, and when I accidentally got a block stuck on a wall/in a corner. Since you're thinking about grid movement, it might fix accidentally moving a block, but it might also be nice to have an undo, even if it was only a few per level. Also, if the cycles of the shadows stay, having some kind of fast forward might be nice so if I miss my timing I don't have to wait as long. 

Really nice, keep polishing it and I bet it'll turn out really good!

Developer (2 edits)

Thanks so much! An undo feature (unlimited, like other sokoban games like Baba is You) is being worked on for the full release, and the light system will be looked at; I agree with you that it’s a bit annoying to have to wait. A fast forward might work, I’ll look into that :)

Thanks for the feedback!

Submitted

The fact that collisions are too precise, makes it hard to play sometimes and I think it'd be better to have smaller box collider, at least for movable boxes.

BTW, It's an interesting idea and it was fun to play. Well done :)

And if you had time, I'd be thankful if you play my submission <3

Developer (2 edits) (+1)

Thanks for the feedback! We are planning on expanding this game after the jam, and we're going to add tile-based movement (you move exactly one tile at a time). This should remove the need for a smaller hitbox. :)

Submitted

Yeah sure. your solution is way better, why didn't I thought about that :)

Viewing comments 24 to 21 of 24 · Next page · Last page