Thanks! I agree that it gets pretty crazy, I like to think it mirrors the development :) 48 hours goes by too fast!
vogonCF
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I actually really like the way the screens move, I thought that felt great! I actually tried to sync as much as possible, it might be cool to have some enemies that you either have to kill or have to sync with, so that you're forced to do both in the level. Really interesting idea though, great job!
I see other people in here have mentioned Loop Hero, which I'm really enjoying, and I like this a lot too! It might be nice to have some sort of challenge aspects, like a target score and different starting land structures, or something like that, just as motivation. Really satisfying game, nice work!
This game looks so good, I liked just being in the world! I thought the snap to the compasses was a little jarring, and I'm not sure if I understood how I got to the red X. If there were some sort of hint based on the map that I could search on, it would feel really good, like a real treasure hunt! Either way, this game was awesome! Could even be a good mobile game, since it's basically one button. Great job!
I did it! I beat the first level! I like the idea, with some more time spent getting the flow and feeling worked out, I think people would have a much easier time getting the chained climbing going. Even slowing everything down even more than it already is might help. Either way, it's an interesting concept, good job!
I like the way the bright colors and music combine with the intro to make everything feel like a child playing, really good aesthetic there! I think changing the properties of the ball might go a long way into making it more manageable to move around. But the idea is really fun, I could see you having to dig through the floor or something like that, based on what color your ball is, and that sounds like it could be really cool! Nice idea, good job!