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In deep ship's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1575 | 3.290 | 3.290 |
Overall | #2150 | 2.871 | 2.871 |
Fun | #2176 | 2.742 | 2.742 |
Presentation | #2394 | 2.871 | 2.871 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Environment out of controll.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I found it so hard to get my bearings on hardcore mode, especially on the last level! I was trying to use the moving bars as a guide to the orientation, but even then it didn't seem like Lumo acted the way I wanted to. It did seem to make sense on non-hardcode mode though, so maybe it's just me! Nice concept and nice execution.
Interesting take on the "out of control" theme. It kind of reminds me of those hand held "ball labyrinths", except you're the ball. Very nice!
Visually it's a bit rough. But the levels are fun, with each one being more interesting then the last.
Nice work!
I liked it! A lot of potential here for a more fully formed puzzle game or perhaps as a mobile game.
The light effects are beautiful! It lagged a bit on browser (might just be my PC) but I was still able to play it. Great work!