Cute game. It would've been helpful if the item dollar amounts could be seen without needing to hover the mouse over them.
wavefriend
Creator of
Recent community posts
The tradeoff between size and speed is an interesting idea. I found the hardest part of the game being hitting the initial serve. After that is was pretty easy to predict where the ball was going.
The first time I played I encountered a bug where if if expanded the paddle such that it overlaps the ball, the ball starts moving perfectly vertically and the game goes on forever.
I love the intro sequence! You rarely see cutscenes in jam games, so it was a welcome surprise.
I played this game with my laptop trackpad, so I had some difficulties scaling the player size. Often times what I do when I'm making a game that requires a mouse wheel, I also include dedicated keyboard keys that do the same thing. Also some text hints in game that say the controls would be nice. I didn't realize I was supposed to use the scroll wheel until I exited fullscreen and read the description.
I think there is an interesting idea here. It would work much better on mobile than playing it with my laptop trackpad like I did. I think it'd be nice if the hearts were more prominent on screen and there was an animation or sound to clearly indicate that you've lost a heart. It wasn't clear to me that the tree splitting caused me to lose a heart until I read your description on this page, so while I was playing whether I won or lost just seemed random.