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Adventures of HOCROL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #503 | 3.897 | 3.897 |
Originality | #796 | 3.655 | 3.655 |
Overall | #933 | 3.379 | 3.379 |
Fun | #1462 | 3.034 | 3.034 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have limited energy to control things. When you have no energy, the avatar that you control moves on its own (so it's out of your control) and you have to find the right balance and timing.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Awesome! Charming artstyle and a creative mechanic. Good job contextualizing the game's characters, I think it adds a lot.
Nice idea, nice art!
The only thing it is not comfortable to keep Ctrl and Space pressed while moving. Maybe if you toggle on / off the button would be easier for the player.
But really good job!
Nice game, it would be interesting to be able to do something more when you control enemies (like making them take damage from spikes or even making them attack each other). The art is neat, but I think the music does not fit the game
I really liked this game a lot! A few of the levels were quite annoying (like lvl 3 I think it was) but overall it was very fun, however a lot of the times the mind control mechanic jst seemed like a way to torture my pinkie finger, not really adding that much to the gameplay as we basically just played the big man
Oh, and I almost forgot, I cant believe you made all the art in the 48hrs! Its phenomanl!
Nice work! I liked the mind control mechanic, it reminded me of mario odyssey :) Sometimes the hitboxes were a little wonky, but the overall presentation was awesome. Good job!
What a fun, novel mechanic! I did find myself controlling Hocrol most of the time as the enemies wouldn't respond to spikes and crawled back no matter how far I tried to push them, but I really liked the other obstacles such as the button and spikes. The game also had a very solid aesthetic.
Excellent idea and nice visual! Maybe the control are a bit clunky...
Thanks a lot, really! :) Yes, we realized too late that the controls are very hard to use. We are probably going to fix it in a newer version of the prototype!
I really liked the game! It was a nice challen
Thanks a lot, we really appreciate! :)
I like the concept, and the art is great!
My only real piece of feedback would be switching mind control and carry modes to toggles instead instead of having to hold the buttons. It's not a huge deal, but it felt a little awkward holding two buttons the whole time.
Great job!
Thank you! :) Yes, we realized only now how "uncomfortable" are the controls when you have to control + carry things. We thought that it gave a better idea of "double effort" (controlling + carrying) but at the end it was just bad :D We are definitely going to fix it for a next version of the prototype!
Beautiful aesthetic, and cool concept, would like more openness in the levels though.
Thanks a lot! Yes, we are considering going on with the project and we would definitely experiment more with the level design!
Love the title and theme, absolutely genius. But i couldnt play with WASD in the browser but could use the arrow keys. However when i did this, the ctrl bar didn't fill up.
Thanks, we are really glad that you liked it! Unfortunately we realized about the browser-problem when it was too late, thanks for telling us! We just added some technical notes where we recommend how to play it :)
My biggest problem is that Using CTRL + WASD is not working well in Browser. Could it be possible to have another Key than CTRL?
Hi, thanks for telling us! Unfortunately we realized about this problem on the browser when it was too late. We added some technical notes where we recommend how to play. If you play from the browser and play with arrow keys (instead of WASD) you should be fine.
Sorry for the trouble and thanks again for letting us know!