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Vini Capiotti

13
Posts
1
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A member registered Oct 16, 2016 · View creator page →

Creator of

Recent community posts

I love how weird it is. Feels like an acid trip.

Pretty neat to bring the player's attention to the inputs themselves.

Awesome! Charming artstyle and a creative mechanic. Good job contextualizing the game's characters, I think it adds a lot.

Pretty fun! I was excited to see what the plant was gonna turn into, and what enemies would show up later, but the constant clicking was a little tiring to my wrist.

I got 334! I kinda like how the rhythm of the gameplay doesn't totally fit the music in some places; makes it more intense, in a way. A third command/obstacle would be really good, and perhaps different lenghts for the ground obstacles. Pretty cool!

There's nothing missing, nothing rushed about this game. It seems perfectly executed. Really impressive and inspiring!

It has such a simple mechanic and such a charming presentation and level design that I kinda forgot I was playing a game.

Made me feel very anxious and not very rewarded. Probably quite close to the real experience of being a teacher. Congratulations!

Thank you! We were gonna implement exactly that, but our time ran out.

Cool characters! The gradual transformation was pretty cool.

Thanks a lot, Matheus! :D

Thanks a lot for the comment! I changed the description to make it clearer.

Thanks!