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Belgian Fries - GMTK Game Jam submission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2988 | 2.449 | 3.000 |
Originality | #3177 | 2.654 | 3.250 |
Presentation | #3228 | 2.518 | 3.083 |
Overall | #3324 | 2.449 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has no control over the ship's direction
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
For some reason it launched SteamVR when I started the game. The game itself launched too and works, but I was a little confused.
I think I must have forgotten to disable the vr option of unreal engine, steam vr then had to detect a vr playable game and launch. Sorry for the surprise this may have caused.
It is a funny story. I like the idea of having many small mini-games. It would be nice if I was able to retry without having to go back to the menu, but else well done :)
Funny concept, haha, I had fun playing (and did manage to win!) but it's really fast and unforgiving. I wasn't prepared for any of the 3 different control options and died a lot, even after I learned what to do. I think the laser gun should have less/slower moving ships (only viable strat is to drag slider as fast as humanly possible up and down), the shield button should have just a little bit more juice, and the 5 button game fuel values should just be a meter right above the buttons since you don't even have time to look at those values over in the top right.
By far my favorite theme of the jam! It's a bunch of fun little minigames, and love the introductory story. Of course some mechanics need tweaking but who has time for that in 48 hours.