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A jam submission

Rogue Assembly LineView game page

The factory is currently out of control, and you are the only employee who can save it from overflowing!
Submitted by doubleday (@bytepartner), Automatree, Goran Blazevich — 15 minutes, 50 seconds before the deadline
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Rogue Assembly Line's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#12693.3994.000
Originality#20723.0723.615
Overall#21332.8763.385
Fun#21672.7463.231

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The factory is out of control and only the player can help stop it before it wreaks havoc on the assembly line!

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

Wow, this is really, really cool, I really like how the game works it's smooth and a bit messy (in a fun way). Loosely fits the theme though. When I played halfway I thought this would be the top. This seriously have a lot of potential. Amazing!  

Submitted

Wow, this is really, really cool, I really like how the game works it's smooth and a bit messy (in a fun way). Loosely fits the theme though. When I played halfway I thought this would be the top. This seriously have a lot of potential. Amazing!  

Submitted(+2)

Very nice execution, maybe make the color filter part a bit more clear?
Also maybe set up an order in which the monsters spawn instead of random, to make it a real puzzle game

Submitted(+2)

Cool looking game.

Submitted(+2)

Cool game! Gets pretty difficult after level 2, but I could definitely see myself killing a lot of time with this game!

Submitted(+1)

Well, I like the concept and how it's executed,
but there are a few things to mark

First of all, the artistic style fits with the essence the
game should give, but it lacks of consistency, sometimes it's pixelart,
sometimes it´s hand drawn, sometimes it's 3d. it's not bad to have a few more
styles in one game, but they must be used carefully if so, and maybe they are
not consistent because of time rush, so I get it, still it's one of the game
flaws

The sounds have nothing special, not bad or good, the music trough, it fit's more with
the feeling and not with the essence, it has a calm feeling
while playing, with no rush, but the essence is a fabric, cold dark and with
dangerous machines. it's understandable anyways, because it was pre-existing audio and maybe because of the time rush, it's easy to miss

The level design it's good, but there is a major mistake which
makes it unplayable, you see, in the levels, you need to pull a lever (which
has a funny detail when pulled), but in level 3, there is no lever, so you can't start to
play because of it, and the same with the other levels after level 6, it's
understandable because it was made in a rush, but it literally kills it.

And in settings, there is no settings, actually there are but
they don’t work, it's still understandable because of the rush

The game can be better, With more artistic skill and better level design, I
would really enjoy it a lot more.

Keep improving, this game is a good way to start learning! 

Submitted(+1)

Well, I like the concept and how it's executed,
but there are a few things to mark

First of all, the artistic style fits with the essence the
game should give, but it lacks of consistency, sometimes it's pixelart,
sometimes it´s hand drawn, sometimes it's 3d. it's not bad to have a few more
styles in one game, but they must be used carefully if so, and maybe they are
not consistent because of time rush, so I get it, still it's one of the game
flaws

The sounds have nothing special, not bad or good, the music trough, it fit's more with
the feeling and not with the essence, it has a calm feeling
while playing, with no rush, but the essence is a fabric, cold dark and with
dangerous machines.

The level design it's good, but there is a major mistake which
makes it unplayable, you see, in the levels, you need to pull a lever (which
has a funny detail when pulled), but in level 3, there is no lever, so you can't start to
play because of it, and the same with the other levels after level 6, it's
understandable because it was made in a rush, but it literally kills it.

And in settings, there is no settings, actually there are but
they don’t work, it's still understandable because of the rush

The game can be better, With more artistic skill and better level design, I
would really enjoy it a lot more.

Keep improving, this game is a good way to start learning! 

Submitted(+2)

I really like the idea of the assembly line!