Well, I like the concept and how it's executed,
but there are a few things to mark
First of all, the artistic style fits with the essence the
game should give, but it lacks of consistency, sometimes it's pixelart,
sometimes it´s hand drawn, sometimes it's 3d. it's not bad to have a few more
styles in one game, but they must be used carefully if so, and maybe they are
not consistent because of time rush, so I get it, still it's one of the game
flaws
The sounds have nothing special, not bad or good, the music trough, it fit's more with
the feeling and not with the essence, it has a calm feeling
while playing, with no rush, but the essence is a fabric, cold dark and with
dangerous machines. it's understandable anyways, because it was pre-existing audio and maybe because of the time rush, it's easy to miss
The level design it's good, but there is a major mistake which
makes it unplayable, you see, in the levels, you need to pull a lever (which
has a funny detail when pulled), but in level 3, there is no lever, so you can't start to
play because of it, and the same with the other levels after level 6, it's
understandable because it was made in a rush, but it literally kills it.
And in settings, there is no settings, actually there are but
they don’t work, it's still understandable because of the rush
The game can be better, With more artistic skill and better level design, I
would really enjoy it a lot more.
Keep improving, this game is a good way to start learning!