If you decide to upgrade the game after the rating are over, I would recommend you to add different pick ups on the road (probably it's kind of obvious, but anyways). It might be a common element of similar games, but with the random speed feature, it will create a good constant dilemma of "should I go for it or no?" This seems as a funny concept for a mobile game, though, and the fact that the game is more unpredictable, but not random, makes it well balanced. Enjoyed playing your game!
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Turbo Neon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #932 | 3.601 | 3.706 |
Fun | #971 | 3.258 | 3.353 |
Overall | #1461 | 3.144 | 3.235 |
Originality | #3417 | 2.572 | 2.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your car changes to random speeds at random intervals, so the speed is out of control.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
This game is a great example of using a lack of control to create tension! Depending on your speed, reacting to oncoming cars can feel real tense. And I shouldn't forget the headlights, which (in addition to being a nice contrast to the moody aesthetic) were a crucial tool for reacting to oncoming traffic, and a great counter-balance to what would've been overwhelming tension. Saying this game is underrated doesn't do it enough justice!
This game just has AMAZING LOOKS. Love it! Also very smooth animations and transitions between screens. Small flaws with spawning of the other cars only in 3 positions. Great start for the game to add more diversity in enemy mechanics.
This game is underappreciated, it's fun and has a great art style. I enjoyed the headlights on the car, it was a nice touch. I did find an oversight where traveling down the road on the dotted line would make the car pretty-much unstoppable.
If you want to improve, i suggest making the other cars change lane or introduce a drunk driver car that tries to crash into the player to switch up game play more. Turning felt kinda tight, I suggest adding some conservation of momentum stuff to make the car feel more slippery when making quick turns. You could also add in weather considerations like fog where you can only see headlights. Snow or rain that makes the road more slippery. Maybe places where the road narrows or expands to create more opportunity or to restrict movement. Lastly you could add in collectibles on the road for bonus millage, creating a nice risk/reward system.
Overall fun game! If you have a chance, check out mine: https://itch.io/jam/gmtk-2020/rate/69482
Really awesome art! The intro cards were professional grade and it's a very tight gameplay experience
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