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Ctrl-Alt-Move's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3994 | 2.087 | 2.800 |
Overall | #4597 | 1.938 | 2.600 |
Presentation | #4718 | 1.863 | 2.500 |
Originality | #5017 | 1.789 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You do not have control over which ability you get and you fight enemies called conTROLLS who are out of control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
The idea of how these powers work is an interesting one, however I'm not sure how this fits the theme. I get that the idea is that you don't get to choose your power to attack various obstacles, however only having access to a single power throughout took away from that central premise a lot.
If there was a more random element to the powers throughout gameplay, maybe it would have fit the theme better. But as it stands, it doesn't seem to work for me.
I did however enjoy the art for the enemies. Based on the style you went for, the circular demon thingies were very creepy and the fact that they were constantly all over you and forcing you to react, evoked a feeling of desparation. On that note, you did quite well.
That was an interesting and well-built level. It actually gets tough when you encounter enemies in close range. Especially liked those rocket jumping grenades :-)
This was a really unique way to structure a level so that you have to use whatever tools you are given to complete the game! Good work!
Thank you!
We created all the music but took sound effects from the public domain.