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Maaxxaam

16
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A member registered Apr 20, 2020 · View creator page →

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The game has a well-executed mechanic of rebinding keys. However, sometimes you get keys that you just cannot find or use. The presentation is really good and the slime looks great but there was a poor font choice when you need to spend a few seconds to decode "downarrow" and such. Anyway, I liked what I played and that's all that matters.

It was hard to figure out how does this game work but you get much fun after understanding it.

That was an amusing challenge to tackle. Very well-executed.

That was fast yet pleasant. Really good concept.

It is quite a meditative puzzle with a nice tune though sometimes tiles were unclickable for some reason.

It appears then sometimes you cannot start a fight. However, it gets interesting when you can.

That was an interesting and well-built level. It actually gets tough when you encounter enemies in close range. Especially liked those rocket jumping grenades :-)

Cats are fun to control. Although wanted a hero to jump a bit higher to climb uphill faster.

It was difficult at the start but you get more satisfaction when you reach the victory screen then.

It is a decent game with nice graphics and creative approach to the topic even though it felt laggy in browser (guess things are better in platform-specific builds) and the most interesting part starts with the introduction of clouds in mid-game (before that you might not even notice that the grass actually grows back)

Did your team create the art/audio for this game during the 48 hour time slot?

Those two questions really need a "partly" option. Here is how it actually looks like:

  • Art - Yes
  • Music - Yes
  • Sound effects - Partly
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Да, все так, иначе за воротами можно провалиться)

Красиво, жалко, что коротко

(1 edit)

Опыт работы с движком Construct 2, программирование. Ищу (в) команду.