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Quantum Hellbullet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2644 | 2.772 | 3.545 |
Originality | #2673 | 2.843 | 3.636 |
Overall | #3414 | 2.416 | 3.091 |
Fun | #3695 | 2.203 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A Bullet hell where you don't move or shoot but instead interact with the environment to move the bullets
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
The idea could work, but I feel like the possibilities offered don't feel very cool and unique, but are feel a bit too cheap/artificial (moving projectile, creating a barrier). I would have expected things like choosing 2 areas to transfer projectiles entering 1 area to the other, or things like this.
It's also too bad there's no mechanic to deal with enemy ships. I tried moving their projectiles behind them or things like that, or using the gravity well to attract the ships, but nothing worked.
The gravity well and barrier can work well together (cool to start to have some sort of combo thing), as you can attract and kill lots of bullets with this. Moving projectiles one by one is quite painful from my experience, so I didn't do it a lot, and it seems to go a little bit against your game (hellbullet ! tons of bullets ! precisely moving 1 bullet at a time ?).
Nothing appeared in the game - I was just looking at an empty outer space environment. Is there something I have to do?
Enemy spawn after a random amount of time, it could be you got unlucky and got a time long wait before spawning :/ (I've checked it and enemies do spawn!)
The art and visuals are really dope!!! I like the concept too. But even with the tools i can't seem to survive an enemy ship coming straight at me.
Yea, we realised that but it was a bit too late to fix it :/ ! There's potential for building a full version of this game, so check back then!