Good game and concept. Had fun playing it, would be nice to see this worked on further.
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Restless Agents's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1664 | 3.259 | 3.259 |
Presentation | #1755 | 3.148 | 3.148 |
Overall | #2470 | 2.741 | 2.741 |
Fun | #2893 | 2.481 | 2.481 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
controlled characters who can get out of control if they lack action
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
This is a quite smart idea, and I also loved how it was visually presented. Good job!
I didn't know about QWERTZ oO I guess I'll need to prepare a Unreal template with a menu to remap keys, so that it's not a problem in the future. (as a french guy, I'm used to messing with Windows language input preferences to switch to QWERTY, but it's not ideal).
And you're right for the violent start, perhaps without a tutorial level, it could have been a slower start with just 1 controllable agent, and then you free more and it becomes crazy ... but yeah didn't have the time to properly think and implement smart things during the jam (1st one for me, so I'm not used to this)
Thanks for the feedback !
As a simple prototype, it would need some tweaking so that the agents go a little bit less crazy, and/or tweak level design so that the 1st half is easier.
For a bigger game, it could be something progressive (like the agents start more calm, and get more and more in a frenzy the more the kill hostiles.
Thanks for playing :)
I think it's a great idea and it is certainly challenging. When I got things working I did enjoy myself, however I'm on a QWERTY keyboard and the camera controls were designed for AZERTY which made managing camera angles while hot-swapping agents cumbersome.
The idea is original and I enjoyed the GO GO GO (funniest part!) but for gameplay the uncontrollable agents made it annoying to try to beat the game. Maybe have only one agent act like that at a time and have an indicator to show when they are about to be restless. Good job making all the 3D models in the time frame. If they were animated, even just for moving, it would be really nice as well.
For a small prototype like this, I prefer to have the 3 agents go crazy in order to better show the idea of the nearly impossible to control agents.
I should have increased the time before they move, and put back the feedback on each agent to see their restless gauge (the information is on their portrait UI, but it's a lot easier to miss). I was afraid of having this mechanic not present enough, and not enough time to think about this and show good feedback, so I guess it's fun only when you master the game enough, but too hard for trying it quickly. Lesson for next time :)
Thanks for playing, and for your feedback !
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