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A jam submission

Out of FlightView game page

Submission for the gmtk 48 hour gamejam 2020, theme "Out of Control"
Submitted by Arkar — 1 hour, 18 minutes before the deadline
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Out of Flight's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#3303.7693.769
Fun#3693.6673.667
Originality#4213.8723.872
Presentation#8103.6673.667

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can both run "out of control(s)" to perform, and you have limited control over your movement and sight.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 9 to 1 of 29 · Previous page · First page
Submitted

Really relaxing with some chill music. Cool!

Developer

Thanks for playing Unai!

Submitted

Really cool idea! game is relaxing and i love the art style and colors chosen ;D

Submitted

Interesting concept. Adding to the >slidy ice, oly turn when you hit a wall< mechanic by giving limited turns felt like a really natural fit.

Spoilers ahead:
I am not so sure about the powerup though. From a level design perspective it takes away a lot of ways to restrict the player. It adds a dexterity component to the game and therefore changes it away from a puzzle game.

But overall I had fun and like the puzzle part of the game a lot!

My submission: https://itch.io/jam/gmtk-2020/rate/694239

Developer(+1)

thanks tyr, agree with the powerup thing, I should have handled it more restrained.  I already reviewed your game :), I am arkar on discord.

Submitted (1 edit)

You should make it so you can't move towards a wall you're already touching. This prevents players from accidentally wasting a move when they don't move at all.

Difficulty is also very high. This is mainly because there's a lot on the screen, and many blocks are misleading. But that's the point, I'm assuming, that you'd need to figure out what isn't useful and what is useful. Took me an hour to finish the game at 90%ish completion. It's also a bit difficult preparing for moves that are very far away. There was one case where I thought one solution was viable, but I was 1 block off. Took me a good 15 minutes to realize it wasn't going to work.

When acquiring the red block, it trivializes the rest of the game. It's also tedious to time your stops precisely, and the camera and the block also jitters a bit if you stop outside of a snapped grid. I think you should have it so that red blocks are collected like the regular blocks and your stops become limited by how many reds you collect. Doing this means difficulty spikes to (limited moves * limited stops).

Overall, very fun and also very hard. Could be too hard though, if I were to give it a difficulty rating 0-10, 0 being easy as breathing, 10 being no one should even try to touch it, it would be a 6.


Developer(+1)

Again, really appreciate you took the time, I agree with everything you're saying. Some of it I already knew, but didn't have time left to fix, like the camera and block jitter, that was a bit lower on my priority list, so I ended up having no time left. But yeah I will keep these kinds of things definitely in mind for my next jam or game. Thanks again timmy!

Submitted

I love it!

Was cool to play a game that the situation was under control and let me play with strategy.

A little bit hard, but engaging.

Developer

Thanks for playing!

Submitted

very cool and thematic

Developer

Thanks! I tried my best with the theme.

Submitted

Cool puzzle game, I love the looks of the game.

Developer

Thank you for playing, I didn't have enough time to really polish looks, I wanted a lot more, but cool that at least some got through!

Submitted

Good game! Couldnt get past 3 controls tho hahaha

Developer(+1)

Oh no, have I made it that challenging. Thanks for playing though, appreciate it!

Submitted

ok This is an amazing game, love the concept and the art through pixels. it took me a moment to figure out how the mechanics figure out and i couldn't get past 3 controls (i'll try again tomorrow) but tbh I would actually buy this game! 

Developer(+1)

Thanks man, appreciate it

Viewing comments 9 to 1 of 29 · Previous page · First page