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DiceFinity

32
Posts
6
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9
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A member registered Jul 10, 2020 · View creator page →

Creator of

Recent community posts

Thank you!!

thanks a lot for this. Really made my day!! <3 I left a comment on your video 

thank you for playing, the space-bar jump was there but it bugged so I had to remove it. Also multiple times W was very much not intended and a bug i didnt notice.

Thanks a lot it was a great experience for me as well!

(2 edits)

I have no idea how you managed to fall. I literally made that ending 1 hour before deadline so that's all I could come up with.

As for the art well I had a lot more in mind but I underestimated the time required. (1st game jam) all this was meant to be placeholder, I  at least wanted to add some post processing and "juice" to it. 

The dialogue is how I would expect a completely crazy person to talk so that's how I wrote it 

Anyways I'm glad you enjoyed it!!

Thank you!

THAT WAS FUN. i love how you have choice of different maps and the different car mechanics was nice complexity too! the art and audio reminded of miniclip days. the controls were great too...the idea however seems a bit overdone.

thank you for your review! i certainly agree with you i went a bit out of control on the mechanics

thank you! i put a lot of thought into making them on the go.

aw sorry the main and the EASY game is having an existential crisis, meaning it doesn't exist yet :P

Yes I thought so too, but by the time i finished last level i had no time to add post processing or audio to it :( . Thanks for playing my game though!

This is a great game! the concept of new rules until it becomes absolute chaos is very well implemented and it's fun to play with nice graphics! 

I had a similar idea in the beginning i think it fits because what the player can do is out of control except the cards that you can see

yes i understand i might have overdone it a bit :P

Beautiful game with nice art and music. The background colors were amazing. The gameplay itself was fun and randomized but in an optimal way

Thanks a lot

interesting idea, the art and everything is on point too! but it took me TOOOO long to complete the levels, just couldn't get him to the exit.

I still have the headache from playing the last level 10 times to make sure it was playable. But i couldn't think of a way to keep the mechanics while reducing the headache..

thank you!

This was fun! idk if i am bad at this game or it is difficult but i couldn't survive past 10 seconds. The camera changing angles was challenging and nice. but maybe if the stock was wider or there was some way to stay up longer.....or i could just get better :P

This was so chaotic yet simple, i loved it. Also like how different elements have different effects.

i couldn't play the game because the resolution didn't fit my screen. sounds like a nice concept though

Love the concept, i played about 5-6 times before moving on. easy to grasp. You could easily expand this into a bigger game or even a multiplayer game. That would increase the fun tenfold. If only somehow it could last longer i could play this for hours.

ok This is an amazing game, love the concept and the art through pixels. it took me a moment to figure out how the mechanics figure out and i couldn't get past 3 controls (i'll try again tomorrow) but tbh I would actually buy this game! 

Oh lol, Thanks a lot!!

Thank you, yes i agree the game could use a lot of polishing but i couldn't do much in 2 days and concentrated more on different ways to make wonky cameras

i am sorry you feel that way. May i know why you think so?

yes, it was a fun game, but the learning curve had me replaying the same level about 10 times before giving up

That was very nice to play! It felt like a real car simulator with the gear mechanics for fast and slow but also a puzzle because i could only turn left. amaze

That was fun!! i was getting bored of the corrupt mechanics until you introduced blocking some controls. it become a fun puzzle platformer from there with some rng. the graphics and intro screen are also very nice!

I like the entire graphic styles and the thrill of fleeing from the fire, i however couldn't get past stage two. nevertheless it was fun to play and i didn't realize i spent 20 minutes just on 1st two levels

Thank you for you review, yes i couldn't focus much on the art as i am not used to making games in 2 days (my first jam!!). But yes i understand the mechanics could have been better explained

yes, the camera is 'out of control' try waiting before jumping over the spike to get to much more interesting levels