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NULLNAUT ALPHA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2331 | 2.790 | 3.417 |
Originality | #2447 | 2.926 | 3.583 |
Fun | #2579 | 2.586 | 3.167 |
Presentation | #2907 | 2.654 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can now switch between playing an unfinished version of a game versus a finished version. The dev is no longer in control of which version of their game is played.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Great concept, great presentation, and the game is really fun. Love the freedom of mobility most of all
Thanks for playing!
I love it! although im pretty sure i found the best speedrun strat... try and beat my 7.23s
thanks for playing! but try to beat my 4 seconds.
I didn't know what no-clipping was and what alpha meant at first so I was playing the game getting the keys and trying to finish that way. Maybe include a short introduction of the objective of the game at the beginning before introducing the controls. If you increased the timespan the player could also play without using the no-clipping character if they wanted to play that way. Overall very creative concept and it was pretty fun!
great recommendations and thanks for playing. I didn’t think about it that way
Great concept, my score was 40 seconds, this game has potential if you ever decide to make it into a full game.
I agree thanks for the feedback!
The movement and no-clipping has some great juice to it! I would love to see more levels and obstacles, especially ones which affect the no-clipping character!
Definitely agreed, thanks for the feedback!