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Phaneron

13
Posts
2
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3
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A member registered Sep 25, 2016 · View creator page →

Creator of

Recent community posts

Thanks for playing!

great recommendations and thanks for playing. I didn’t think about it that way 

thanks for playing! but try to beat my 4 seconds. 

I agree thanks for the feedback! 

Definitely agreed, thanks for the feedback!

Thanks for the honest feedback, wanted to implement some of the stuff you said but ran out of time in the 48 hours. Thanks for trying it out! 

Already ahead of you, thanks for the advice!

Thanks for playing! 

Will do that. Thanks for playing the game!

Thanks for playing the game!

(1 edit)

I agree, and thanks for the feedback and I’m glad you had fun!

The idea for the game is to to have a platformer with nonstop jumping. Early prototyping Friday night showed that this type of gravity manipulation was the best and most fun way to substitute the missing mechanic (which is running and/or idling on a  surface).  The gravity mechanic also allows more interesting level designs, and adds some player agency that is lacking in most 2D platformers. But I feel that the heart and soul of a 2D platformer is still there, especially in areas like the beginning of level 4. Thanks for playing the game, and thanks for the honest feedback. I’m really happy the movement and feel is landing with people (no pun intended). 

Thanks for the feedback, I’m happy that the movement landed.