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Monkey Mind Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1722 | 3.225 | 3.533 |
Fun | #2494 | 2.617 | 2.867 |
Overall | #2674 | 2.678 | 2.933 |
Presentation | #2995 | 2.617 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The system in the game will revert back to a default state of equilibrium if left alone for a period of time. Quick, strategic, and precise inputs from the user are required to push the system over a certain threshold, whereby the monkeys will run wild, self propagate, and be OUT OF CONTROL! :D
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I kept trying hard but never got over 70% myself, plus most of the time letting the game be would keep my score higher than what i could do. You can turn good cookie-monkey thought cells (to me they are cookies) back to boring controllable cells when you click on them or was i just drunk of monkey magic juice ?
Fun and unique game, i never wished so much for someone to loose his mind. It took me some time to figure out how to make monkey cells union great again, but i like once a certain monkey threshold reached the rest really got turn easily and most of it on it own.
That is pretty much like real life isn't it? The more we try to control it, the more it slips out of our control! haha ;)
Nope, you're not high on monkey juice... the monkey cookies do turn back into plain bubbles if you apply the magic on them :) Hopefully it adds an element of precision and strategy to the game, than just click everywhere.
Indeed, after passing the out of control threshold.. there is no turning back the monkey horde! :D
Thank you so much for playing, and for the feedback, my friend! :D
As always with your games, a very unique take on the theme and a lovely art style to go with it! Also, loved the audio-changing aspect of it; really helped to sell the changes in the game's state and progress being made. Definitely a challenge, but a fun one that uses inertia to its advantage. I think I got to about 70% as my best, beyond that I only made things worse by clicking any further. :P
Always love playing games with your unique style, and this is no exception. Great work! :D
Thank you so much for playing, and for your kind words! I'm glad there is a challenge to the gameplay, took quite a while to try to balance it. I'm glad you approve of the art style, it's from a school of art I follow called last minute panic-ism... best practised by converting all the prototype circles and squares into something coherent a couple of hours before the deadline! :)
I believe 70%+ is the best we can go with skill... the rest of it.. as they say is up to luck, and is out of our control! haha ;)
Always a pleasure hearing from you, and playing your games! :D
You kidding me? Last minute panic-ism is my favourite school of art; I know it very well, and you truly do it excellently. :P
Lovely hearing from you, too!
Got me hooked on this for way too long, trying to get a higher and higher percentage. 71% was my best, maybe a 'high score' listed somewhere close to the score could help you push for higher and higher? :P
Hey there! Thank you so much for spending the time to play, and comment on the game! :D 71% is pretty impressive!! You're so right, it should have a leader board or a highest percentage achieved stored... give it a lil' something extra to work for! :D