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goldquiver

24
Posts
5
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14
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A member registered Nov 11, 2016 · View creator page →

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Really neat visuals, and the gameplay of jumping between cars is a ton of fun! The corruption stuff hits and it's like "aw yeah, things are getting real now!" Great work!

It was a ton of fun to just run around and choose a different direction each time, helped out by the shifting abilities, had a blast just running around! The great voice clips for all the actions helped with that too, very fun!

There were some neat effects which were interesting to run across! The wave of pixels was spooky and I first played before reading the controls and was getting surrounded by the enemies, which gave a neat atmosphere to it. I'm sure there's a lot of places you could take it from here, well done!

Interesting graphics and aesthetic you got started with here. There's a lot of mystery for what the various colours and symbols mean, and the desire to figure that out is pretty good! Would be interested to see where it would go!

The time stop visuals were really neat! Tough to see exactly where you're going with the platforming, but the forgiving checkpioints really helped with that too, cool idea!

Really cool idea with the timer, and needing to progress through the game with certain powerups within a specific time! That's a really cool mechanic!

Love the ambient music! Fun little survival bit, think it might help to have the enemies not spawn immediately behind you, but a really cool base to work from! And the skull was appropriately intimidating!

This was a lot of fun! Very tough, and it was a little annoying sometimes trying to move when you hit a slight angle on the geometry, but the challenge and obvious mechanics kept me coming back until I beat it, very well done!

Short but tons of fun! Very easy to pick up and funny to blast through! Nice work!

A fitting punishment for the crimes committed - very cool use of the corruption progressing the longer you played and felt very smooth to control too, nice work!

"Updates made during the voting period must be bug-fixes only. No new content or significant gameplay changes."

I'd consider adding sprites to be new content

Really like the cold intro into the lighting, this has a surreal mood to it! Felt maybe a touch dark, but was able to find my way around eventually, and there are some really impressive graphics to see, very well done!

(I promptly found a gap in the geometry and fell into the void, 10/10)

Really dig the visuals you played with, can feel the tension ramp up the longer you play! Nice work!

Cute and lovely little game! Very good use of the main mechanic and got rewarded for it at the end, great work!

I think a slightly smaller playing area and a slightly sped-up timer could help out. As it is, the game seems a little too easy.

The character, art, tooltips, and music are fantastic and make a very fun atmosphere!

Overall, feels quite complete and impressive for being done from scratch in 48 hours!

I couldn't start the game because the 'start' button from your screenshot is rendered below my screen and is unclickable. I have an ultrawide monitor and the game defaults to full screen - maybe that causes it?

Amazing 'level complete' sequence! Very fun!

Neat idea with the progressively trickier threats appearing later! I think the spawn radius could use some tweaking, as I game-over'd almost immediately a couple times due to objects spawning too close, but great work!

Amazing ending. I will always remember you, pogo stick!

I liked how the jumps seemed to gain momentum and get larger and larger the more successful hops you had. Could do some fun stuff with that!

Got me hooked on this for way too long, trying to get a higher and higher percentage. 71% was my best, maybe a 'high score' listed somewhere close to the score could help you push for higher and higher? :P

Fun and cool mechanic! Easy to get into, tricky for the player to get right, and tons of possibilities for level design!

Fun, catchy, and to the point! Fits the theme very well! And also the best reason to eat cake.

Might be nice to have some sort of points in there to let the player know they're making progress (maybe a progress bar of how much of the level is completed?). Also, spawning too many fire sprites on the screen can quickly cause the engine to slow to a crawl.

Also it's absolutely hilarious that the fire hydrants can catch on fire!

Cute art and physics! Unfortunately I did best by not building anything at all, as there only appears to be one disaster which can harm Jim. Definitely lots of potential to play with! I'd be interested in seeing more attach and build mechanics, something to try to make a more stable shelter and see it get destroyed by the disasters!

Catchy music and very fun little game! Great way to mix up controls to progress difficulty!

I feel the lasers are a bit too sudden to appear even with the warning they're coming, and the swap modifier might work just by switching the letters that appear on the keyboard rather than the red wheel over affected keys.