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A jam submission

Scavenging Cloning Puppies vs Zombie DonutsView game page

Clone puppies. Recycle stuff. Make Money. Kill zombie donuts. Repeat.
Submitted by PatateNouille — 2 minutes, 1 second before the deadline
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Scavenging Cloning Puppies vs Zombie Donuts's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#26382.8583.500
Fun#29882.4493.000
Overall#33242.4493.000
Presentation#35762.3812.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game itself gets out of control the more you play.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted(+1)

C'est très bordélique mais très fun à la fois! J'ai trouvé ça super marrant les beignets diaboliques dans le premier niveau qui te pourchassent x) J'ai bien aimé joué avec la physique du jeu, par exemple détruire les plateformes dans le second niveau j'ai vraiment trouvé ça sympa. La musique colle plutôt bien au jeu. Les particules de sang sont particulièrement bien faites :o

En tout cas pour moi ça répond complètement au thème, et je trouve ça dommage qu'il y ai ce bug majeur qui empêche de voir les autres niveaux. Beau travail quand même :)

Developer (1 edit)

Haha merci ! 

Tu peux tester la version complète, j'ai fixé le bug :p

Submitted(+1)

I've seen your comment and it's sad that you had such a huge bug in the beginning :( But I respect that you asked everyone to rate the game by playing the original version first. 
Bugs are understandable, so regarding the game itself, it was truly a crazy, confusing but fun experience ahah.  I always like the games with physics like here, and I think you nailed them for a 48 hours game.  Also, incorporating a story in a short game is another cool element of the game, not many people have a desire/time to do that for a game jam. So, keep up making games and don't worry about some problems with this submission, it is still fun!

Developer(+1)

Thanks a lot for those very kind words ! The advantage of making a crazy game focused on story is that small bugs and unbalanced elements aren't a big deal, as the most important is the story, which made the development and level design much easier ; having a plan for the game is also less important, both of those facts gave me time to make some kind of story and narration. 

I won't let this bug crush me down and continue to make games !

Very glad you enjoyed the game !

Developer (1 edit)

As the page says and the rule states : ONLY RATE THIS ENTRY USING THE BUILD SUBMITTED DURING THE JAM, NOT THE FOLLOWING VERSION

(please respect this, it's serious, thx)

now this is clarified (if it wasn't already) : i've figured what wasn't working, fixed it and uploaded a complete version !

Submitted (1 edit)

The game is pretty fun and crazy. It has a very interesting concept but it desperately needs some polishing. Espetially in the first level, as I could destroy my puppy too early.

Submitted

Wow, I'm impressed by the physics and how violently fun this game can be! I like the physics, and the carnage one can cause. Sorry to hear about the bug, buddy... something's are really out of our control!! But good job on creating all the game, would've loved to see it through till the end :D 

Developer(+1)

Thank you :D the whole reason the game became so violent is because i didn't knew how to finish the tutorial so i made the person explode, using a particle system decently named "Bloodsplosion", the next step obviously was to spawn zombie puppy eater donuts :P I will post another version with bug fixed once i manage to fix, i'd like other people than me to experience the story (because there is a story (it was created in the last 2-3 hours of the jam but still))

Submitted

Bloodsplosion.. haha nice! :D 

I shall keep an eye out for the fixed version! Look forward to seeing the story :D 

Submitted

What a strange yet fun game. I think I haven't been this confused about a game in the jam yet, like my face must have been a frown the entire time through, yet when I closed it I was like: "That was surprisingly fun!"

I guess that means well done?! :D

Developer(+1)

Hahaha, thanks, confusing players was the goal, just as like i was confused while trying to make a game without a plan :P Glad you enjoyed it :D

A unique idea and fun gameplay! I appreciate the bugs were unintentional, but they did make the gameplay a little less enjoyable. Also, I thought that there were almost too many aspects to the gameplay and it might have been better to focus on one in particular. Overall a good game!

Developer

Thanks ! Yeah i should have tested to make builds more oftenly, the reason why the gameplay is a bit random is because is getting out of control, although this is only really visible by completing the story, which makes me even more disappointed in delivering the game in this state.

Submitted (1 edit)

Fairly unique and bizarre idea (in a good way)! The art was cute, especially when I saw that the clone was a dog with a tiny little head. Gameplay was challenging for me, but it gave off vibes that was intended. :P Nice work!

Developer(+1)

Thanks :D The difficulty is meant to encourage players to buy loads of clones to create more chaos but it's done in a weird way. Despite the controls being a bit difficult you can actually complete the level without doing anything, so even if it's too difficult you can't really fail, so i thought it was alright to leave it like that