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Flail Fall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #457 | 3.660 | 3.660 |
Fun | #491 | 3.574 | 3.574 |
Presentation | #651 | 3.787 | 3.787 |
Originality | #665 | 3.723 | 3.723 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a platformer where the player is "out of control" whenever they are in the air. Each jump and dash must be executed carefully because the player will flail and bounce until they come to rest on the ground again.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
This is a great game. Pixel-art is amazing. My favourite animations were the frog, the dying ghost and the falling stars. Game was really hard at times, and even when the controles felt a bit floaty, the overall discontrol feeling of them was really well accomplished because it did not feel annoying. Great work!
Really fun game! The stun from jumping didn't feel out of place, but it did also get a little bit annoying if I jumped and landed on the same elevation. It feels like it would've been better if you feel to any platform lower than your starting elevation rather than on every jump. I also found myself getting stuck behind small ledges when I wanted to jump to a slightly elevated platform sometimes too (guessing because it was trying to bounce me off the wall but couldn't because I just immediately hit the floor again?) Also, the dead frog souls were a nice, subtle touch to highlight death (reminds me of how red goo splatters everywhere when you die in super meat boy, gives your death a feeling of permanence, like it actually matters more).
The level design was good and it was really satisfying to watch the frog get stunned and hurt himself with all the screenshake and whatnot. It really felt like he was hitting the walls and ground hard, which was strangely satisfying (does that make me a bad person? lol.) There were some areas where it felt like I needed to do really precise platforming. This isn't a bad thing, but I got stuck on the last jump of the final part right before the final free fall for probably 2-3 minutes. I got a bit impatient and was bordering on quitting when I finally got it by narrowly missing a wall spike.
That being said, most of these things are just minor nitpicks. Overall, this was a genuinely fun game. I really enjoyed it a lot and if you continue development, I think you'd have a really good game on your hands.
This was super freaking fun! Congrats on that, the stun for the single height jump got the teensy-iest annoying but this was just a fun polished game. It's one of my favorite games that I've played during this jam.
I think you could have gone with different colors for your graphics, something that pops more. Perhaps a gray for the platforms with that background. Also adding some texture to the background, but not too much, would add some visual dynamism. Music for this would be so great, something to just add the right amount of anxiety and panic (lol). Sincerely though, this was really well done! If you could give ours a play, I would appreciate it!
One of the cleaner submissions i have played so far! I would have loved something more once you bet the game, like a little end screen or something but other then that I have no real complaints. Real fun
My 4 year old daughter played your game. Here is her feedback: "We should tell him his game is the best game ever, but we should tell him that it was running slow. Can I type on the keyboard? I really want to type on the keys."
I also played it and thought it was very charming. Well done!