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Sara Bustamante

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A member registered Jul 12, 2020 · View creator page →

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Nice mechanic, I think you incorporated the theme well. I like your art style & the clean UI matching it! 

.exe file :C
 hopefully you can upload the build after the jam!

I like the incorporation of the theme  and that your start screen matched it (it took me a second to understand the slot machine was the menu tho xD). Rotating the die to match the face with the current controls was super hard!  Maybe making it so the even/odd numbers work in the beginning would help with the difficulty curve. (:

Fun game! One of the better puzzle dice games I've played this jam! All my feedback is what you put it if I had more time, I'd also add making the 'R' key also do restart as well as having an icon for it (: 

Lovely work!

My high score was 2765, really wonderful mini-game, you meshed the theme with the game in an interesting way. I loved the clean style of it too. Great job!

If you'd like to play our game and give us feedback, we'd appreciate it. 

Really well polished variation on snake! Loved the visuals.

If you would like to play our game and leave us some feedback, we'd appreciate it (:

Ty for your feedback Ian, we didn't get the time to add audio so no problem on your end. We agree that audio would've been really great to have. (:

\o/ thank you

Ty for your feedback! Our artist was amazing (:

Glad you liked our take on the mechanic!

Ty! Glad you enjoyed the game (:

Super neat mechanic, I really enjoyed it!

very cute 'game' loved the derpy style of it (:

What a beautiful game, 10/10 art. I love that the credits screen was illustrations of the team! I had fun attempting to lower the number of moves I made. 

This is the most polished and relaxing of the puzzle games I've played so far.

I love the clean, minimal art, the music and general atmosphere, you succeeded in creating a unique look and feel in 48 hours.  Really nice work!

The art was super nice, the animations were well done too!

Figuring out what was going was hard. The wall of text in the beginning was not the best, maybe going with some sort of tutorial next time could be helpful. Either way, congrats on making a game in 48 hours!

I loved this, the cute and derpy charcters, the attacking with music notes, the music was nice too, not too loud. Game felt super polished!

Nice & clean and polished, the yellow felt super-duper bright, maybe warming it up could help! Lived the bouncing, the roll animation looked really nice too.


If you'd like to play our gave and leave us some feedback, we'd appreciate it!

Really fun to play, I wish the reload was quicker on the gun, but all in all fun. Having an indicator for the face to shoot was nice. Congrats on your submission!

If you'd like to play our game and leave us some feedback, we'd appreciate it!

The pendulum animation was nice and felt integrated into gameplay.  I ended up dying a lot going for the time slower. All in all, great submission!

The mechanic felt polished, the art was cute and simple, I understood everything almost as soon as it was introduced in the world. Great submission!

If you'd like to review our game and leave us some feedback, we'd appreciate it!

Add some relaxing music, and you have a relaxing simulator game. Pretty good for two hours!

If you'd like to play our game and leave some feedback, we'd appreciate it.

The visuals are great! Loved the palette and that there was enough contrast to not sacrifice readability. It took me a second to get the mechanic, but once I did, I had a nice time!

I liked your art! I will say that with all the colors it took me a hot sec to understand that the number going down made me go bye bye until I went bye bye the first time xD
If you'd like to play & review our game, we'd appreciate it. 

Ty! Our artist did awesome.

I couldn't understand the mechanic very well, it felt random for the sake of keeping with theme but not necessarily like that mechanic enriched the game. Either way, congrats on finishing and submitting a game!

If you like to play & review our game, it'd be greatly appreciated (:

The visuals were very nice, I like the clean, minimal style. For some reason, the roll felt super slow, even on 3x speed. Thank you for the volume control, my ears appreciated it. I feel like the difficulty could'v ramped up a teensy quicker, but overall pretty good!!

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I had fun shooting dice at blobs! I replayed 3 times. (:

I didn't notice the yellow blobs were a thing that hurt me until way into my first run, since the red ones are more obviously enemies. At some points I thought I had gotten the die, but alas I had not (sad noise), so tightening up that could help with game feel. 

If you'd like to play and review our game, here's the link!

Hahahahah yeah, admittedly I was also working while playing, so that may contribute to my time, but I still enjoyed it :P

I really liked how the audio layered & the post-processing on the graphics.  Like the others, I think expanding the FOV would help with the difficulty. Solid entry, fun to play (: 

I loved your graphics & how they paired so well with you minimal design, it made for a very polished final product. Also, the little SFX were trés magnifique. Some nice Parisian vibes music would be great to add to this. All in all a solid, fun game. Congrats!

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LMAO, the music, the voice acting, the insanity! Yo congrats, your game is fun & hilarious, I tip my hat to you good sir xD

For only a few hours, you did pretty good! So hear me out, at one point I started running around, grappling to the ground and jumping & that made me do some crazy high jumps that I could just like trampoline around from one point to another super quick. I think if you took the work you did with that grapple & further developed you could come up with a really fun game.  Because I was  just doing that, with no objective or incentive, for about 5 minutes, lol. All in all, congrats on making something fun in such a short amount of time! If you can drop by & rate ours as well, that'd be rad.  

Even if it won't count for the jam, you still made a game! That's awesome, I like the whole going into a different dimension to access a warped puzzle, that was a neat mechanic. If you're planning on further development, I would say that the first time I planted the bomb, I yeeted myself out of there because I thought it would do damage to me. I think if you added some sort of timer to the bomb, it could add a cool layer of complexity to the game, especially when you have to go into the warped puzzle to get away from the bomb. It could make for some fun adrenaline rushes! Congrats on making a game, if you could stop by & rate ours, we'd really appreciate it. (:

I liked this! I got a 220 something, I like that I had to work against the doggo that wanted to chomp zombies, I feel like that added a layer of complexity that helped make the game feel fun & challenging. In playing, I found that at some points it was beneficial for me to go backwards & do a turn to help pull the doggo away & get past the zomboes. I enjoyed it a lot :)
If you could stop by and rate ours as well, we'd appreciate it!

Very pretty art, also very attention grabbing cover image. I had fun exploring & the dialogue was entertaining, which is hard to achieve for a jam game imo. Congrats on your game (: 

This was super polished! I liked the music a lot & your graphics were nice & clean. Also props for naming each level, I enjoyed that detail :) You did a great job & made some fun levels, congrats on making a really good game!