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Runaway Jay's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1623 | 3.211 | 3.211 |
Overall | #2791 | 2.632 | 2.632 |
Originality | #2816 | 2.789 | 2.789 |
Fun | #3685 | 2.211 | 2.211 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your character loses control, and your goal as the player is to help him regain control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Nice game the idea is very nice, i also rated your game. Also if you could try it out and rate my game that would mean a lot :)
I like the reversal on the usual "avoid obstacles" concept, and the art style is very cute! It also took me a few tries to understand that you were supposed to hit the obstacles, not avoid them.
Thanks! We did have trouble figuring out how to convey that you are meant to run into objects, since it is the opposite of what is standard.
Did not realize I was supposed to hit the debris… WIsh that was clearer, the concept is fun tho ! Maybe the speed is a bit too much to handle ?
Did not realize I was supposed to hit the debris… WIsh that was clearer, the concept is fun tho ! Maybe the speed is a bit too much to handle ?
Played it for a few minutes, didn't feel like I was making any progress and was feeling frustrated. Maybe something indicating speed so it feels like something is actually happening
Thanks for the feedback! Properly displaying feedback is a challenge, but you are totally right. Perhaps the faster you are moving, the more obvious the decrease in speed on impact?