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Neo1928

10
Posts
A member registered Jun 10, 2020

Recent community posts

One of the most original and fun concepts I've encountered in a long time

Had a lot of fun for such a simple idea, very good execution. It felt that I was playing very slow and deliberate, like I was playing a puzzle game. I tried playing it more as an action game, and I think it felt more fun. Maybe have some mechanics that encourage a faster play-style.

Cool game, just not really for me and I expect a lot of other people. Could be a cheap mobile game with a tutorial and more polished art.

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Really interesting idea. Unfortunately it's just way too frustrating to play and make progress. Often times I would press space too late and completely reset all the progress for a different area. Didn't want to finish the game after a few times of that. I put in like 20 minutes and would love to finish the game after some polishing.

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Very fun, but a little bit too difficult for something people want to learn in a minute. Also walking the beginning corridor over and over again was very tedious.

Played it for a few minutes, didn't feel like I was making any progress and was feeling frustrated. Maybe something indicating speed so it feels like something is actually happening

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For something so simple, surprisingly fun. Music is really great

Fun concept that could be expanded upon

Very interesting and great presentation. A little bit hard to understand and make decisions given all the randomness, which made it less fun for me.

kind of cool. Stuck for a minute not knowing the end trigger for the first level was breaking the spacebar. Maybe have a platform players will try and fail to jump to, breaking the spacebar