yoooo
arty
Creator of
Recent community posts
I would have liked a better indication of where should I go. I really, really liked the pixel art and the music (but from afar ;) ) It reminded me of Hyper Light Drifter a bit. The concept is nice, I especially liked that your life AND the light are related. I found out that sometimes, dashing away from ennemies was the safest option, maybe closed rooms would have been nice Also, it would have been cool to have a different animation when you are far from the lantern, to signify more the power up !
Hey y’all !
Just wanted to say kudos for everyone finishing the game jam, using the theme and building everything from scratch n 3 days !
I tried to do it all alone, and while I had the rough idea and loop for my game by Friday, it took me waaaaay too much time to build a prototype and to find quality assets…
But that’s all good, as it was my first jame and I learnt a lot for the next one :
-Pick a simple idea. And make it even simpler. Thinking about different levels ? Just make one. Thinking about different ennemies ? How about JUST ONE. Thinking about a range of power-ups and lots of elements ? You know what to do : JUST PICK ONE
-Prepare your assets, pay for some or be ready for your quality to be super shitty (yeah I said it) I mean don’t get me wrong, it is cool to have free assets to experiment or even to ship little games. But art matters A LOT and you should really invest in that…
-Maybe pair up ? I tried to do it all alone, it would have definitely went different with someone else handling the assets or the game logic. That’s one thing I’m trying next time !
-You’ll learn more in a week-end than in weeks of regular work ! And for me, that’s the best part. I did something I would have had to learn maybe in the span of days, just in a few hours :)
Anyway, I’m looking forward to see what you all cooked up, and thanks to the organizer for putting everything together :)