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Space of control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2936 | 2.645 | 2.645 |
Overall | #3763 | 2.290 | 2.290 |
Fun | #3848 | 2.161 | 2.161 |
Originality | #4149 | 2.290 | 2.290 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Control of our game can change
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Well done! I liked the concept, keep doing the great job =)
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Interesting little game with well done pixel art!
Nice little game. I like the idea, that the controlls changes every 15 seconds. However it would be nice if you had some visual which indicates the change. Also a slow down of the enemies would be good so that you can understand the new controlls
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Great job! The sprites are terrific! I had some difficulty with the movement, it was very start-stop. Also, turning to get a shot just right was finnicky. But I'm glad you got it in! Good luck, hope you keep up the good work!
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Feels like it needs a better indication of when the controls are going to change and when they have changed.
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i just die... dont know why
Great art, the overall feeling of the game is great. The game is really hard right now and the change of control is hard to notice.
Maybe slowing the ennemies (and maybe increasing there speed each change of control) could help with the difficulty.
Also I would propose to remind the control directly on the border of the red planet and maybe make those controls blink 2-3 sec before they change, it would help the player to look at the new control and know when there is a change.
Overall a good game! Hope to play your next games :)
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I liked the concept of this game, but it seems like there needs to be a few minor improvements. It seems like maybe the different control sets should be randomized every time you play so you can't just memorize the order. However, if you did this, you'd probably want to give the player a short break to figure out what keys to press next. Your current system works because you can memorize the order of layouts, so when the switch happens and there's no time to think it doesn't matter since it's memorized. I think if you want a more arcadey feel you should go with the randomized option, though. Nice work, I had fun!
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Music is ficking SICK
Hard, but nicely done.