Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

snoodleking

11
Posts
1
Topics
5
Followers
7
Following
A member registered Nov 10, 2015 · View creator page →

Creator of

Recent community posts

well done!

[DAY 2]

Not a whole lot of progress today thanks to finding a bug at work towards the end of the day. Also Star Wars Squadrons came out...

  • Cards now react when hovered over
  • Cards can now be selected from your hand

Boy is it ugly though!

(2 edits)

[DAY 1]

  • I wrote this post
  •  I kinda cheated and had started a week or so ago so..
  • I've set up some game scaffolding stuff
  •  There are cards and the player has a deck
  •  You can draw cards to your hand

(5 edits)

Hellebore

Hellebore is a single-player sc-ifi rogue-like card game where you build your deck by recruiting and leveling up your crew mates.

Each crew member has their own mini-deck of cards that all combine during battle to create the player's deck. All cards can be played by any crew mate -- however each crew mate will have an affinity for a specific type of card.

Think Slay the Spire mixed with FTL.

Scope

The above description is awful ambitious, so for Devtover I'm only planning on making a small portion of it. My goal is to deploy a playable card game with a single battle by the end of the month. Most likely - this battle will only have a single crew member. I'll be chopping scope as the month progresses with the hope of having something playable by the end of it.

About Me/Goals

I'm a professional web and mobile developer primarily working in React and React Native. I work full time and just had a baby in the middle of August - so I don't suspect that I'll be able to commit too much time to this jam. The fact that it's a long running jam really appeals to me. My goal is to get back in the habit of working on games everyday and maybe meet some like-minded folks along the way.

Another goal of mine is to use some of these damn game dev assets that I keep buying from the Unity asset store. I'm a sucker for assets but I never seem to end up using them. For the prototype I'm going to make an effort to finally get some use outta 'em.

Closing Thoughts

The way I figure it - If I can work on this title almost every day this month I'm going to call the whole thing a success. If I get something playable by the end of the month I'll be thrilled!

I'm going to try to - I just had a baby a little over a month ago so... we'll see how much I can get done. 

Sounds pretty cool - you mentioned the player controls a ship, is this game set in space?

Good luck to you, this jam should be a fun one.

hey

Hard, but nicely done.

lol, nice! Loved that you'd fall over randomly. A little dark though - hard to see the bottles.

Loved the music - well done!

Hit a crash in level 3 when trying to select something that looked like it was under the ground. Other than that, pretty cool, nice work!