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Federico Calchera

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A member registered Oct 25, 2018 · View creator page →

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Thank you! :)
I agree, I wish I had the time to add more encounters types.

Really on theme and I love the art and interesting choices creating some story telling. Great entry!!

played this for a long time until no more enemies seemed to spawn:
I really love that there are a ton of different heroes and upgrades. I don't completely see the theme, but still had a lot of fun playing!

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I am not sure if I fully understand how the game works or it's just random.
Still, I dig the art, juice and game feel of it a lot.

the character sprites are super cute!

Nice work on audio and visuals, it's setting a nice atmosphere. I wish the tutorial was a bit shorter and some of the ui clearer. Still great overall.

Cute bees and nice attention to detail with the additional animations. 
The gameplay lacks a bit of depth and I don't fully see the theme represented in it. Good entry though!

I like the idea of using PEMDAS as a gameplay mechanic. I feel like it could be integrated better into the narrative, i.e. you have to charge the cannon and need to hit the exact energy value.

I dig the art direction and overall style including sound design.
The gameplay is on theme but a bit too basic for my taste.

I like the idea of base building mixed with platforming challenges to get resources. It's a bit too rough to really get a sense of the whole experience.

Quirky game with an unusual take on the theme!
I feel like the controls could be shown in the ui, during the game, for a more streamline experience.

I love the sketchy artstyle and cute and well written characters. Fits the theme well too!

The font also didn't work for me, make sure to include the font in the project files and also select it in the second drop down on the text objects font picker.

Very addictive idle clicker game, I can really see this working as a standalone game outside of the jam.
It's a bit light on the theme and I wish progression was a bit faster and more varied. Great game overall!

arachnophobia warning, you can add 8 legs! (and it's beautiful)

Ohh, great to hear that you found the game at PLAY24. :) I wasn't sure if anyone would see the game as it's kinda tucked away in a corner on a station with other cool games.
Very cool ideas, I'll be sure to add some of them in the next update.
Btw controller support is already in the game, you may need to press a button on the gamepad before it's detected though.

I'm happy you enjoy the game!
Currently there is no easy way to mod the game and I am also not sure how I can improve moddability. But if you know js you might be able to dig into the files and make some changes, round length should be easy to mod but adding cards and maps not so much.

I do want to add a setting for game length as well as new cards and maps. So if you have suggestion for cards and maps feel free to tell me and I may add them in the next update.

for blender gltf export all you need to do is uncheck +Y Up

Chrome on Windows 11

Cool artstyle and mechanics. I wish there was a html5 version and it was more on theme.

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The controls felt way better than I expected, really tight!
The CRT effect is a bit too strong like others have said and I wish there was some more variation in the gameplay as you get higher.

Interesting Idea to mix with rhythm game elements! Could have used some additional polish, but was fun overall.

Props for creating this with the free version!

Great job on the art, also some small touches like moving the window to clean it were great.
The font was broken for me too.

Unique gameplay and take on the theme. I feel the currency generation was too slow, leading to a lot of waiting.

Very ambitious with online pvp and the art assets are cute. I don't really see the theme and the main gameplay loop lacks some polish.

The slow turning is painful :0 it made me not want to fight the enemies. 
Maybe using the mouse to aim and separating it from the movement direction could solve it, but on the other hand the sluggish turn makes it feel more mech-like, but feels to clunky right now.

Really complex, much depth and long for a game jam game, nice one!

Interesting premise, just feels a bit unpolished/clunky in its current form.

I dig the 3d with different cameras and clever wall "ducking" to not obstruct the view! Sadly a bit too unfinished to really judge the gameplay.

Cool momentum based running mechanic!

I absolutely love the paint.exe style art and animations with the flat colors and aliased brush! Very polished overall.

Love the old console, Atari-ish vibes. Feels like one of those random game cartridges you bought at the flea marked with obscure gameplay to me.

I agree with abho, great and ambitious tech demonstration. But not enough of a game at the moment.

Like others have said, they controls feel really awkward, I would have just went for arrow keys. It's an interesting and unusual premise though.

Like others said it's funny that there are snipers in the volcano. They don't care that they will be killed by lava very soon. xD 
I wish there were some more game-play elements introduced once you get higher and like abho said hitting the head all the time feels a bit bad, maybe additionally spawning some jump through platforms could help!

Interesting addition to the top-down-shooter / vampire-survivor formula with the reloading mechanic. I feel it's held back by a lack of polish of some parts, for example there is barely and feedback if the player gets hit, so death were sometimes surprising.

It's always cool to see unusual controls. They were a bit difficult at first, but I got used to it pretty quickly.

Great polish overall with nice atmosphere, art and voice acting. My only nitpick is that playing rock-paper-scissors isn't that fun to me for that many rounds in a row.

Insane polish and some great audio and visual touches like the music starting on the first death or the alpha clamp shader merging the shapes together!